好吧我會盡力解釋我的問題。感謝您幫助Simsoft。第1幀有9個按鈕,包括翻轉,突出和點擊。當用戶點擊任何一個按鈕時,時間線跳轉到第2幀,從該介紹菜單離開,並出現一個新的,更持久的菜單。在這一點上,我們在第10幀。現在我可以使用這個新菜單沒有問題 - 問題在於使用第一個菜單。我需要第一個菜單跳到第2幀,執行退出過渡(第2-10幀),然後當它到達第10幀時,轉到與用戶點擊的按鈕相對應的任何幀。所以這裏是第1幀的代碼:flash AS3和_currentframe
stop();
function rollOverCommand(event:MouseEvent):void{
if(event.target.name == "button1"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button2"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button3"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button4"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button5"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button6"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button7"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button8"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button9"){
event.target.gotoAndPlay(2);
}
}
container.addEventListener(MouseEvent.MOUSE_OVER, rollOverCommand);
function rollOutCommand(event:MouseEvent):void{
if(event.target.name == "button1"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button2"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button3"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button4"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button5"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button6"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button7"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button8"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button9"){
event.target.gotoAndPlay(11);
}
}
container.addEventListener(MouseEvent.MOUSE_OUT, rollOutCommand);
function clickCommand(event:MouseEvent):void{
if(event.target.name == "button1","button2","button3","button4","button5","button6","button7","button8","button9"){
gotoAndPlay(2);
}
}
container.addEventListener(MouseEvent.CLICK, clickCommand);
這裏是在框架10的代碼(使用新的按鈕稱爲 '主') 停止();
container2.addEventListener(MouseEvent.CLICK, clickCommand2);
function clickCommand2(event:MouseEvent):void
{
if (event.target.parent.name == "main1")
{
event.target.root.gotoAndPlay(1);
trace(event.target.parent.name);
}
else if (event.target.parent.name == "main2")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(13);
}
else if (event.target.parent.name == "main3")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(14);
}
else if (event.target.parent.name == "main4")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(15);
}
else if (event.target.parent.name == "main5")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(16);
}
else if (event.target.parent.name == "main6")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(17);
}
else if (event.target.parent.name == "main7")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(18);
}
else if (event.target.parent.name == "main8")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(19);
}
else if (event.target.parent.name == "main9")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(20);
}
}
container2.addEventListener(MouseEvent.MOUSE_OVER, rollOverCommand2);
function rollOverCommand2(event:MouseEvent):void
{
if (event.target.name == "main1","main2","main3","main4","main5","main6","main7","main8","main9")
{
event.target.parent.gotoAndPlay(16);
}
}
container2.addEventListener(MouseEvent.MOUSE_OUT, rollOutCommand2);
function rollOutCommand2(event:MouseEvent):void
{
if (event.target.name == "main1","main2","main3","main4","main5","main6","main7","main8","main9")
{
event.target.parent.gotoAndPlay(21);
}
}
我有想法,簡單的寫有第一菜單淡入淡出的α爲零,然後跳轉到相應的框架,其中的工作,但我的第二個,主要設置按鈕翻車,超時和點擊剛剛停止工作。哇這不容易解釋!無論如何,我很感激你花時間幫助我。
@Simsoft這種有道理,雖然我從來沒有想到它。我改變了函數名'onEnterFrame',因爲它認爲我指的是as2 onEnterFrame。 – 2011-02-15 14:51:24