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我在Unity工作,我正在嘗試使用LitJSON來製作庫存和能力系統以及統計數據。我完成了這項工作,並且通過我在腳本中添加的一些功能進行工作。在統一中,它運作得非常好。但是,當我構建獨立於PC的遊戲時,JSON文件中的所有數據都不起作用,UI顯示空白文本。爲什麼不使用LitJSON構建工作,但在編輯器中工作?
這是我的性格Stat的控制功能的腳本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using LitJson;
using System.Linq;
public class Character
{
public string Name { get; set; }
public int Id { get; set; }
public int Strength { get; set; }
public int Intelligence { get; set; }
public int Defense { get; set; }
public int Resistance { get; set; }
public int Accuracy { get; set; }
public int Agility { get; set; }
public int Speed { get; set; }
public int MaxAP { get; set; }
public int CurrentAP { get; set; }
public int MaxHP { get; set; }
public int CurrentHP { get; set; }
public int Affinity { get; set; }
public Character() {
}
}
public class CharacterStats : MonoBehaviour
{
public static string character1FilePath = "/Resources/character1Stats.json";
public static string character2FilePath = "/Resources/character2Stats.json";
public static string character3FilePath = "/Resources/character3Stats.json";
public static string character4FilePath = "/Resources/character4Stats.json";
public static string GetName (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
default:
return null;
}
}
public static int GetStrength (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
default:
return 0;
}
}
public static int GetIntelligence (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
default:
return 0;
}
}
public static int GetDefense (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
default:
return 0;
}
}
public static int GetResistance (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
default:
return 0;
}
}
public static int GetAccuracy (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
default:
return 0;
}
}
public static int GetAgility (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
default:
return 0;
}
}
public static int GetSpeed (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
default:
return 0;
}
}
public static int GetMaxAP (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
default:
return 0;
}
}
public static int GetCurrentAP (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
default:
return 0;
}
}
public static int GetMaxHP (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
default:
return 0;
}
}
public static int GetCurrentHP (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
default:
return 0;
}
}
public static int GetAffinity (int characterID) {
Character character = new Character();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
default:
return 0;
}
}
}
你在哪裏放置json文件? – Programmer
in /資源文件夾中的資源 –
這就是我認爲的問題。這個問題與LitJSON無關。檢查重複的問題以瞭解如何閱讀放置在資源文件夾中的文本文件。 'File.ReadAllText'不應該用於那個。 – Programmer