2011-06-23 32 views
1

我正在尋找視圖腳蹼的動畫。查看鰭動畫的android動畫?

我將如何去動畫,以便視圖基本上回到前面時,按下按鈕。一邊是地圖視圖,另一邊是列表視圖。

我有以上的工作,除了動畫。可能有人幫助或解釋機器人動畫,我

編輯添加這裏

這裏是動畫,旋轉一些代碼,我怎麼能implment這在XML

public class Rotate3dAnimation extends Animation { 
    private final float mFromDegrees; 
    private final float mToDegrees; 
    private final float mCenterX; 
    private final float mCenterY; 
    private final float mDepthZ; 
    private final boolean mReverse; 
    private Camera mCamera; 

/** 
* Creates a new 3D rotation on the Y axis. The rotation is defined by its 
* start angle and its end angle. Both angles are in degrees. The rotation 
* is performed around a center point on the 2D space, definied by a pair 
* of X and Y coordinates, called centerX and centerY. When the animation 
* starts, a translation on the Z axis (depth) is performed. The length 
* of the translation can be specified, as well as whether the translation 
* should be reversed in time. 
* 
* @param fromDegrees the start angle of the 3D rotation 
* @param toDegrees the end angle of the 3D rotation 
* @param centerX the X center of the 3D rotation 
* @param centerY the Y center of the 3D rotation 
* @param reverse true if the translation should be reversed, false otherwise 
*/ 
public Rotate3dAnimation(float fromDegrees, float toDegrees, 
     float centerX, float centerY, float depthZ, boolean reverse) { 
    mFromDegrees = fromDegrees; 
    mToDegrees = toDegrees; 
    mCenterX = centerX; 
    mCenterY = centerY; 
    mDepthZ = depthZ; 
    mReverse = reverse; 
} 

@Override 
public void initialize(int width, int height, int parentWidth, int parentHeight) { 
    super.initialize(width, height, parentWidth, parentHeight); 
    mCamera = new Camera(); 
} 

@Override 
protected void applyTransformation(float interpolatedTime, Transformation t) { 
    final float fromDegrees = mFromDegrees; 
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); 

    final float centerX = mCenterX; 
    final float centerY = mCenterY; 
    final Camera camera = mCamera; 

    final Matrix matrix = t.getMatrix(); 

    camera.save(); 
    if (mReverse) { 
     camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); 
    } else { 
     camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); 
    } 
    camera.rotateY(degrees); 
    camera.getMatrix(matrix); 
    camera.restore(); 

    matrix.preTranslate(-centerX, -centerY); 
    matrix.postTranslate(centerX, centerY); 
} 

}

回答

0

這取決於關於你想做什麼,但是你可以在轉換的例子中查找wiEngine for Android SDK,看看認爲文檔是中文的代碼,你可以簡單地閱讀代碼。

另外看看Chet Haase博客的一些提示,http://graphics-geek.blogspot.com/他有一堆與動畫相關的東西。使用方法objectToAnimate.rotateYBy(360).setDuration(250f)

+0

工作關閉1.5將目標API級別12指定爲只需一行代碼 – molleman