我嘗試繪製一些不同顏色的線條。爲什麼我的線條越來越厚?
此代碼嘗試繪製兩個具有1px細線的矩形。但是,第二個矩形使用2px寬度線繪製,而第一個矩形使用1px寬度繪製。
- (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context {
// set the current point
CGContextMoveToPoint(context, p1.x, p1.y);
// add a line from the current point to the wanted point
CGContextAddLineToPoint(context, p2.x, p2.y);
}
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGPoint from, to;
// ----- draw outer black frame (left, bottom, right) -----
CGContextBeginPath(context);
// set the color
CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f};
CGContextSetStrokeColor(context, lineColor);
// left
from = CGPointZero;
to = CGPointMake(0.0f, rect.size.height);
[self addLineFrom:from to:to context:context];
// bottom
from = to;
to = CGPointMake(rect.size.width, rect.size.height);
[self addLineFrom:from to:to context:context];
// right
from = to;
to = CGPointMake(rect.size.width, 0.0f);
[self addLineFrom:from to:to context:context];
CGContextStrokePath(context);
CGContextClosePath(context);
// ----- draw the middle light gray frame (left, bottom, right) -----
CGContextSetLineWidth(context, 1.0f);
CGContextBeginPath(context);
// set the color
CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f};
CGContextSetStrokeColor(context, lineColor2);
// left
from = CGPointMake(200.0f, 1.0f);
to = CGPointMake(200.0f, rect.size.height - 2.0f);
[self addLineFrom:from to:to context:context];
// bottom
from = to;
to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f);
[self addLineFrom:from to:to context:context];
// right
from = to;
to = CGPointMake(rect.size.width - 2.0f, 1.0f);
[self addLineFrom:from to:to context:context];
// top
from = to;
to = CGPointMake(1.0f, 1.0f);
[self addLineFrom:from to:to context:context];
CGContextStrokePath(context);
}
線增粗:它影響到我們所有人! :-) – Smandoli 2010-04-21 16:34:21
我應該猜什麼?或者你是說這些線條粗細問題很常見? – dontWatchMyProfile 2010-04-21 16:40:54