這是一個android tic tac toe遊戲的代碼。但我不明白他們使用什麼算法?任何人都可以告訴哪個算法在這裏使用?以下代碼的算法名稱是什麼?
package va.indiedevelopment.tictactoe;
import java.util.Random;
public class TicTacToeGame {
private char mBoard[];
private final static int BOARD_SIZE = 9;
public static final char HUMAN_PLAYER = 'X';
public static final char ANDROID_PLAYER = '0';
public static final char EMPTY_SPACE = ' ';
private Random mRand;
public static int getBOARD_SIZE() {
return BOARD_SIZE;
}
public TicTacToeGame(){
mBoard = new char[BOARD_SIZE];
for (int i = 0; i < BOARD_SIZE; i++)
mBoard[i] = EMPTY_SPACE;
mRand = new Random();
}
public void clearBoard()
{
for (int i = 0; i < BOARD_SIZE; i++)
{
mBoard[i] = EMPTY_SPACE;
}
}
public void setMove(char player, int location)
{
mBoard[location] = player;
}
public int getComputerMove()
{
int move;
for (int i = 0; i < getBOARD_SIZE(); i++)
{
if (mBoard[i] != HUMAN_PLAYER && mBoard[i] != ANDROID_PLAYER)
{
char curr = mBoard[i];
mBoard[i] = ANDROID_PLAYER;
if (checkForWinner() == 3)
{
setMove(ANDROID_PLAYER, i);
return i;
}
else
mBoard[i] = curr;
}
}
for (int i = 0; i < getBOARD_SIZE(); i++)
{
if (mBoard[i] != HUMAN_PLAYER && mBoard[i] != ANDROID_PLAYER)
{
char curr = mBoard[i];
mBoard[i] = HUMAN_PLAYER;
if (checkForWinner() == 2)
{
setMove(ANDROID_PLAYER, i);
return i;
}
else
mBoard[i] = curr;
}
}
do
{
move = mRand.nextInt(getBOARD_SIZE());
} while (mBoard[move] == HUMAN_PLAYER || mBoard[move] == ANDROID_PLAYER);
setMove(ANDROID_PLAYER, move);
return move;
}
public int checkForWinner()
{
for (int i = 0; i <= 6; i += 3)
{
if (mBoard[i] == HUMAN_PLAYER &&
mBoard[i+1] == HUMAN_PLAYER &&
mBoard[i+2] == HUMAN_PLAYER)
return 2;
if (mBoard[i] == ANDROID_PLAYER &&
mBoard[i+1] == ANDROID_PLAYER &&
mBoard[i+2] == ANDROID_PLAYER)
return 3;
}
for (int i = 0; i <= 2; i++)
{
if (mBoard[i] == HUMAN_PLAYER &&
mBoard[i+3] == HUMAN_PLAYER &&
mBoard[i+6] == HUMAN_PLAYER)
return 2;
if (mBoard[i] == ANDROID_PLAYER &&
mBoard[i+3] == ANDROID_PLAYER &&
mBoard[i+6] == ANDROID_PLAYER)
return 3;
}
if ((mBoard[0] == HUMAN_PLAYER &&
mBoard[4] == HUMAN_PLAYER &&
mBoard[8] == HUMAN_PLAYER) ||
mBoard[2] == HUMAN_PLAYER &&
mBoard[4] == HUMAN_PLAYER &&
mBoard[6] == HUMAN_PLAYER)
return 2;
if ((mBoard[0] == ANDROID_PLAYER &&
mBoard[4] == ANDROID_PLAYER &&
mBoard[8] == ANDROID_PLAYER) ||
mBoard[2] == ANDROID_PLAYER &&
mBoard[4] == ANDROID_PLAYER &&
mBoard[6] == ANDROID_PLAYER)
return 3;
for (int i = 0; i < getBOARD_SIZE(); i++)
{
if (mBoard[i] != HUMAN_PLAYER && mBoard[i] != ANDROID_PLAYER)
return 0;
}
return 1;
}
}
蠻力?有什麼選擇? – 2014-12-02 18:57:11
用這一行來判斷:'move = mRand.nextInt(getBOARD_SIZE());'它看起來完全是隨機的,除非有一個勝利的舉動 - 沒有策略,比如先捕獲中間方塊。 – 2014-12-02 18:58:43
有沒有你指的特定部分?這裏沒有太多,我會稱一個算法。 – MrWizard54 2014-12-02 18:59:10