我試圖讓跳棋遊戲,但下面的架構不上的JFrame顯示什麼,我做錯了的paintComponent不畫正確
//基類
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.*;
public abstract class Case extends JComponent implements MouseListener {
/**
*
*/
private static final long serialVersionUID = 1L;
protected static final int LONGUEUR=40;
protected int x,y,width,height;
@Override
public void mouseClicked(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
}
//黑色矩形
import java.awt.Color;
import java.awt.Graphics;
public class CaseNoire extends Case
{
/**
*
*/
private static final long serialVersionUID = 1L;
public CaseNoire(int x, int y,int width,int height)
{
this.x=x;
this.y=y;
this.width = width;
this.height= height;
}
@Override
protected void paintComponent(Graphics g)
{
g.setColor(Color.black);
g.fillRect(x, y,width,height);
}
}
//白色矩形
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
public class CaseBlanche extends Case {
/**
*
*/
private static final long serialVersionUID = 1L;
public CaseBlanche(int x, int y,int width,int height)
{
this.x=x;
this.y=y;
this.width = width;
this.height= height;
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.white);
g.fillRect(x, y,width,height);
}
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Paint;
import javax.swing.JComponent;
import javax.swing.JPanel;
public class Plateau extends JComponent
{
private Case[][] cases= new Case[10][10];
@Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
for(int i=0; i<10; i++)
{
for(int j=0;j<10;j++)
{
if((i+j)%2==0)
{
CaseBlanche blanche= new CaseBlanche(j*Case.LONGUEUR,i*Case.LONGUEUR,Case.LONGUEUR, Case.LONGUEUR);
//cases[i][j]=blanche;
add(blanche);
//g.setColor(Color.white);
// g.fillRect(j*40, i*40,40,40);
}
else
{
CaseNoire caseNoire=new CaseNoire(j*Case.LONGUEUR,i*Case.LONGUEUR,Case.LONGUEUR, Case.LONGUEUR);
add(caseNoire);
}
}
}
}
}
和這裏的主類
import javax.swing.JFrame;
public class MainDamesFrame extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public static void main(String[] args)
{
MainDamesFrame damesFrame = new MainDamesFrame();
}
public MainDamesFrame()
{
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Jeu de Dames");
this.getContentPane().add(new Plateau());
setSize(800, 600);
setVisible(true);
}
}
我希望這樣的事情
那麼,什麼是錯我的代碼?爲什麼paintComponent
在CaseBlanche
和CaseNoire
的行爲不如預期?
請幫
你錯過了super.paintComponent(g);在CaseNoire首發。 – notanormie
我添加了它,但仍然不能正常工作 –
請參閱[製作強大的可調整大小的Swing Chess GUI](http://stackoverflow.com/q/21142686/418556)獲取提示。 –