1
我有問題。
當我的活動開始時,第一個倒計時正在運行。
我想要做的是停止第一次倒計時,當我按下按鈕,然後第二次倒計時運行。
第二部分工作,但我不知道我怎麼能阻止第一個倒計時。
它不被任何按鈕調用,但它在Activity開始時啓動。第二次啓動時停止第一次倒計時
我希望你明白我在說什麼。
對不起,我的英文不好。
這裏是我的代碼:
Button finnish;
TextView letter;
TextView textViewState, textVievCity, textViewRiver, textViewPlant, textViewAnimal, textViewName;
EditText editTextState, editTextCity, editTextRiver, editTextPlant, editTextAnimal, editTextName;
TextView textViewAnswer1, textViewAnswer2, textViewAnswer3, textViewAnswer4, textViewAnswer5, textViewAnswer6;
TextView timer, timer1;
public int counter = 120;
public int finalCounter = 10;
public int counterStop = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
Button finnish = (Button) findViewById(R.id.buttonFinnished);
finnish.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
final TextView timer1 = (TextView) findViewById(R.id.textViewFinalCOunter);
new CountDownTimer(10000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
timer1.setText(String.valueOf(finalCounter));
finalCounter--;
}
@Override
public void onFinish() {
timer1.setText("koniec rundy");
}
}.start();
}
});
TextView letter = (TextView) findViewById(R.id.textViewLetter);
final String[] letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "ł", "m", "n", "o", "p", "r", "s", "t", "u", "w", "z"};
int random = (int) (Math.random() * 23);
letter.setText(letters[random]);
final TextView timer = (TextView) findViewById(R.id.textViewTimer);
new CountDownTimer(120000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
if (timer1 != null) {
timer.setText(String.valueOf(counterStop));
} else {
timer.setText(String.valueOf(counter));
counter--;
}
}
@Override
public void onFinish() {
timer.setText("koniec rundy");
}
}.start();
}
}
好吧,我理解,但現在我怎麼可以把結果形成「firstCountDown」成的TextView就像我之前想要做的一樣? – MichalG
@MichalG你可以使用'TextView'並通過調用'timer.getText()'從那裏得到它。 –