2017-01-01 42 views
0

我想製作一個遊戲,因此我需要創建一個包含對象的列表,並且每當我需要用一張新卡填充5張卡片時,它應該從列表中隨機選擇,當我點擊卡的方法應運行,但我甚至沒有一個對象的輸出工作。問題是當我取消註釋時,下面標記的代碼,當我按下開始按鈕(運行標記的代碼)時,它給我一個錯誤。請幫助他們,並提前謝謝你!對象和一個對象的Arraylist是隨機確定的(錯誤)

編輯:我解決了它,感謝評論。我忘了調用方法「add();」在這裏我添加對象,使playerhand是空的」我解決了它的代碼太

我控制器(每FXML文件)

package sample; 

import javafx.event.ActionEvent; 
import javafx.fxml.FXML; 
import javafx.fxml.FXMLLoader; 
import javafx.scene.Parent; 
import javafx.scene.Scene; 
import javafx.scene.control.Button; 
import javafx.scene.image.Image; 
import javafx.scene.image.ImageView; 
import javafx.scene.layout.Pane; 
import javafx.stage.Stage; 
import javafx.event.EventHandler; 
import javafx.scene.input.MouseEvent; 
import java.io.IOException; 
import java.util.ResourceBundle; 
import java.util.ArrayList; 
import java.util.Random; 

public class Controller { 

    playercard iceborn = new playercard(3, false, true, 0); 
    playercard fireball = new playercard(5, true, false, 0); 
    playercard warmogs = new playercard(0, false, false, 10); 

    ArrayList<playercard> playerhand = new ArrayList<>(); 

    public void add() { 
     playerhand.add(iceborn); 
     playerhand.add(fireball); 
     playerhand.add(warmogs); 
    } 

    public playercard output() { 
     Random rand = new Random(); 
     int xzufallszahl = rand.nextInt(3); 
     int zufallszahl = xzufallszahl/1; 
     return playerhand.get(zufallszahl+1); 
    } 

    @FXML 
    Stage stage; 
    public Button Startgameb; 

    @FXML 
    public void Startgamebaction(ActionEvent event) throws IOException{ 

     /************************************************* 
     /*the problem is I didnt called add(); to actually add the objects*/ 
     add(); /*this solves the problem*/ 
     output().activate(); 
     *************************************************/ 
     Parent root = FXMLLoader.load(getClass().getResource("Menu.fxml")); 
     Pane root1 = FXMLLoader.load(getClass().getResource("Tutorial.fxml")); 
     Pane root2 = FXMLLoader.load(getClass().getResource("Game.fxml")); 
     Scene tutorialscene = new Scene(root1, 900, 600); 
     Scene gamescene = new Scene(root2, 900, 600); 

     Image card = new Image("sample/card.jpg"); 
     ImageView firstplayercard = new ImageView(); 
     firstplayercard.setImage(card); 
     firstplayercard.setFitWidth(120); 
     firstplayercard.setFitHeight(160); 
     firstplayercard.setLayoutX(50); 
     firstplayercard.setLayoutY(430); 

     ImageView secondplayercard = new ImageView(); 
     secondplayercard.setImage(card); 
     secondplayercard.setFitWidth(120); 
     secondplayercard.setFitHeight(160); 
     secondplayercard.setLayoutX(175); 
     secondplayercard.setLayoutY(430); 

     ImageView thirdplayercard = new ImageView(); 
     thirdplayercard.setImage(card); 
     thirdplayercard.setFitWidth(120); 
     thirdplayercard.setFitHeight(160); 
     thirdplayercard.setLayoutX(300); 
     thirdplayercard.setLayoutY(430); 

     ImageView fourthplayercard = new ImageView(); 
     fourthplayercard.setImage(card); 
     fourthplayercard.setFitWidth(120); 
     fourthplayercard.setFitHeight(160); 
     fourthplayercard.setLayoutX(425); 
     fourthplayercard.setLayoutY(430); 

     ImageView fifthplayercard = new ImageView(); 
     fifthplayercard.setImage(card); 
     fifthplayercard.setFitWidth(120); 
     fifthplayercard.setFitHeight(160); 
     fifthplayercard.setLayoutX(550); 
     fifthplayercard.setLayoutY(430); 

     root2.getChildren().addAll(firstplayercard, secondplayercard, thirdplayercard, fourthplayercard, fifthplayercard); 

     firstplayercard.setOnMouseClicked(e ->{ 
      System.out.println("Hello world!"); 
     }); 

     Stage stage; 
     stage=(Stage) Startgameb.getScene().getWindow(); 
     stage.setScene(gamescene); 
     stage.show(); 
    } 
} 

類玩家卡(我是從我想把對象進行類在列表中)

package sample; 

public class playercard { 
    int dmgovertime; 
    boolean fire; 
    boolean ice; 
    int getlife; 
    int playerhp = 100; 
    int enemyhp = 300; 

    public playercard(int dmgovertime, boolean fire, boolean ice, int getlife) { 
     this.dmgovertime = dmgovertime; 
     this.fire = fire; 
     this.ice = ice; 
     this.getlife = getlife; 
    } 

    public void activate(){ 
     enemyhp = enemyhp - dmgovertime + getlife ; 
    } 
} 

而我的主要

package sample; 

import javafx.application.Application; 
import javafx.fxml.FXMLLoader; 
import javafx.scene.Parent; 
import javafx.scene.Scene; 
import javafx.scene.image.Image; 
import javafx.scene.image.ImageView; 
import javafx.scene.layout.Pane; 
import javafx.stage.Stage; 

public class Main extends Application { 

    public static void main(String[] args) { 
     launch(args); 
    } 

    @Override 
    public void start(Stage primaryStage) throws Exception{ 
     Parent root = FXMLLoader.load(getClass().getResource("Menu.fxml")); 
     Scene menuscene = new Scene(root, 900, 600); 

     primaryStage.setTitle("Project: Spark!"); 
     primaryStage.setScene(menuscene); 
     primaryStage.show(); 
    } 

} 

這是犯錯或者我得到

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774) 
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) 
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) 
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) 
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) 
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) 
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) 
    at javafx.event.Event.fireEvent(Event.java:198) 
    at javafx.scene.Node.fireEvent(Node.java:8413) 
    at javafx.scene.control.Button.fire(Button.java:185) 
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) 
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) 
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) 
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) 
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) 
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) 
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) 
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) 
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) 
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) 
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) 
    at javafx.event.Event.fireEvent(Event.java:198) 
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) 
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) 
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) 
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) 
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380) 
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294) 
    at java.security.AccessController.doPrivileged(Native Method) 
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416) 
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389) 
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415) 
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555) 
    at com.sun.glass.ui.View.notifyMouse(View.java:937) 
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) 
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191) 
    at java.lang.Thread.run(Thread.java:745) 
Caused by: java.lang.reflect.InvocationTargetException 
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) 
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 
    at java.lang.reflect.Method.invoke(Method.java:498) 
    at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71) 
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) 
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 
    at java.lang.reflect.Method.invoke(Method.java:498) 
    at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275) 
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) 
    ... 48 more 
Caused by: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 
    at java.util.ArrayList.rangeCheck(ArrayList.java:653) 
    at java.util.ArrayList.get(ArrayList.java:429) 
    at sample.Controller.output(Controller.java:38) 
    at sample.Controller.Startgamebaction(Controller.java:48) 
    ... 58 more 

Process finished with exit code 0 
+0

可能重複[可能導致java.lang.reflect.InvocationTargetException?](http://stackoverflow.com/questions/6020719/what-c​​ould-cause-java-lang-reflect-invocationtargetexception) –

+0

這是因爲你的'playerhand'是空的,這是因爲你沒有調用'add()' –

回答

0

這是因爲你的列表playerhand是空的,那是因爲你沒打電話output()

0

你是不是叫你add()方法,用於填充列表之前調用add()