我對C很新,並且在做玩具程序來學習它。 下面的代碼編譯,正確地輸出,但Valgrind的報告內存泄漏:malloc char *裏面的函數,valgrind報告內存泄漏
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "graph.h"
void add_vertex(vertex *v_p, char *name) {
if(strlen(name) == 0) {
printf("error");
}
v_p->name = (char *)malloc(strlen(name) + 1);
if(v_p->name == NULL) {
printf("error");
}
strcpy(v_p->name, name);
v_p->cluster = -1;
v_p->deleted = 0;
printf("added vertex.\n");
}
void free_vertex(vertex *ver) {
if(ver->name) {free(ver->name);printf("free'd name\n");}
free(ver);
}
int main() {
int Nu = 0;
vertex *arr = (vertex *)malloc(2 * sizeof(vertex));
vertex *_temp;
int i =0;
add_vertex(arr, "Hello");
add_vertex(arr+1, "World");
_temp = (vertex *)realloc(arr, 4*sizeof(vertex));
printf("reallocated\n");
if (_temp != NULL) {
arr = _temp;
add_vertex(arr+2, "this");
add_vertex(arr +3, "worked");
Nu=4;
}
else{
printf("FAIL\n");
Nu=2;
}
for (; i <Nu; i++) {
printf("%s\n",(arr+i)->name);
}
for (; i <Nu; i++) {
free_vertex(arr+i);
}
free(arr);
return 0;
}
的頂點在頭文件中的編碼,
typedef struct vertex_t
{
char* name;
int cluster;
int deleted;
}vertex
的輸出是:
added vertex.
added vertex.
reallocated
added vertex.
added vertex.
Hello
World
this
worked
它不打印「free'd記憶」,所以它在哪裏free'd? 這裏是Valgrind的不得不說一下吧:
==1436== HEAP SUMMARY:
==1436== in use at exit: 24 bytes in 4 blocks
==1436== total heap usage: 6 allocs, 2 frees, 120 bytes allocated
==1436==
==1436== 5 bytes in 1 blocks are definitely lost in loss record 1 of 4
==1436== at 0x4C2893D: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==1436== by 0x4006C3: add_vertex (graph.c:10)
==1436== by 0x4007EF: main (graph.c:37)
==1436==
==1436== 6 bytes in 1 blocks are definitely lost in loss record 2 of 4
==1436== at 0x4C2893D: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==1436== by 0x4006C3: add_vertex (graph.c:10)
==1436== by 0x400797: main (graph.c:31)
==1436==
==1436== 6 bytes in 1 blocks are definitely lost in loss record 3 of 4
==1436== at 0x4C2893D: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==1436== by 0x4006C3: add_vertex (graph.c:10)
==1436== by 0x4007AC: main (graph.c:32)
==1436==
==1436== 7 bytes in 1 blocks are definitely lost in loss record 4 of 4
==1436== at 0x4C2893D: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==1436== by 0x4006C3: add_vertex (graph.c:10)
==1436== by 0x400804: main (graph.c:38)
==1436==
==1436== LEAK SUMMARY:
==1436== definitely lost: 24 bytes in 4 blocks
==1436== indirectly lost: 0 bytes in 0 blocks
==1436== possibly lost: 0 bytes in 0 blocks
==1436== still reachable: 0 bytes in 0 blocks
==1436== suppressed: 0 bytes in 0 blocks
什麼是代碼中的問題?我應該分配不同的頂點名稱嗎? 感謝您的幫助!
編輯:感謝你們所有人!我已經固定的代碼,我現在不釋放單個元素,即
void free_vertex(vertex *ver) {
if(ver->name) {free(ver->name);printf("free'd name\n");}
}
當然和我重新設置爲0,不能相信我忽略了它。非常感謝!
這是真的 - 但是固定,這將嚴重打破的malloc - 因爲程序會釋放所有未malloced事情。 – 2011-12-24 11:47:02