2009-06-30 69 views

回答

87

下面是從一個應用程序拷貝的是一類,我寫了一兩年前:

public sealed class Wallpaper 
{ 
    Wallpaper() { } 

    const int SPI_SETDESKWALLPAPER = 20; 
    const int SPIF_UPDATEINIFILE = 0x01; 
    const int SPIF_SENDWININICHANGE = 0x02; 

    [DllImport("user32.dll", CharSet = CharSet.Auto)] 
    static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni); 

    public enum Style : int 
    { 
     Tiled, 
     Centered, 
     Stretched 
    } 

    public static void Set(Uri uri, Style style) 
    { 
     System.IO.Stream s = new System.Net.WebClient().OpenRead(uri.ToString()); 

     System.Drawing.Image img = System.Drawing.Image.FromStream(s); 
     string tempPath = Path.Combine(Path.GetTempPath(), "wallpaper.bmp"); 
     img.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp); 

     RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true); 
     if (style == Style.Stretched) 
     { 
      key.SetValue(@"WallpaperStyle", 2.ToString()); 
      key.SetValue(@"TileWallpaper", 0.ToString()); 
     } 

     if (style == Style.Centered) 
     { 
      key.SetValue(@"WallpaperStyle", 1.ToString()); 
      key.SetValue(@"TileWallpaper", 0.ToString()); 
     } 

     if (style == Style.Tiled) 
     { 
      key.SetValue(@"WallpaperStyle", 1.ToString()); 
      key.SetValue(@"TileWallpaper", 1.ToString()); 
     } 

     SystemParametersInfo(SPI_SETDESKWALLPAPER, 
      0, 
      tempPath, 
      SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE); 
    } 
} 

我沒有測試過廣泛的,所以在你自己的風險。

+0

這將只設置BMP文件。如果我想設置一個JPEG,該方法是什麼? – Sauron 2009-06-30 04:19:29

+1

不知道如果Windows支持jpeg作爲壁紙......它將其他圖像轉換成bmp設置爲壁紙之前(糾正我,如果我錯了)如果是這種情況,你必須在你的代碼做轉換 – 2009-06-30 04:43:37

+5

我一直在使用這對於jpeg來說很好。僅僅因爲它在上面的代碼中稱爲bmp並不限制它。它*可能會*爲png和gif以及其他人工作,但我沒有證實。 – 2009-06-30 05:07:54

-2

扭捏尼爾N爲答案於GIF:

private const int SPI_SETDESKWALLPAPER = 20; 
private const int SPIF_UPDATEINIFILE = 0x01; 
private const int SPIF_SENDWININICHANGE = 0x02; 

[DllImport("user32.dll", CharSet = CharSet.Auto)] 
private static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni); 

public enum Style : int 
{ 
    Tiled, 
    Centered, 
    Stretched 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// If numFrames is negative this will loop forever 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this especially at first.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames) 
{ 
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, transparencyReplace, framesPerSecond, style, numFrames)); 
    workerThread.Start(); 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// If num frames is negative this will loop forever. 
//// <summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames) 
{ 
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames)); 
    workerThread.Start(); 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// if numFrames is negative this will loop forever 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames) 
{ 
    if (!File.Exists(gifPath)) 
     throw new Exception("Given gif: '" + gifPath + "' not found"); 

    FileStream gifFile = new FileStream(gifPath, FileMode.Open); 

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); 

    if (gifDecoder.Frames.Count == 0) 
     throw new Exception("No frames in given gif"); 

    Bitmap backgroundImage = new Bitmap(gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb); 

    using(Graphics g = Graphics.FromImage(backgroundImage)) 
    { 
     g.FillRectangle(new System.Drawing.SolidBrush(transparencyReplace), 0, 0, gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight); 
    } 

    gifFile.Close(); 

    SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames); 
} 

/// <summary> 
/// Loops infinitely, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
private static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames) 
{ 
    if (!File.Exists(gifPath)) 
     throw new Exception("Given gif: '" + gifPath + "' not found"); 

    FileStream gifFile = new FileStream(gifPath, FileMode.Open); 

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); 

    if (gifDecoder.Frames.Count == 0) 
     throw new Exception("No frames in given gif"); 

    Console.WriteLine("Saving frames to temporary files:"); 

    int numFramesSoFar = 0; 

    for (int i = 0; i < gifDecoder.Frames.Count; i++) 
    { 
     BitmapFrame gifFrame = gifDecoder.Frames[i]; 
     PngBitmapEncoder pngEncoder = new PngBitmapEncoder(); 
     pngEncoder.Frames.Add(gifFrame); 
     MemoryStream pngStream = new MemoryStream(); 
     pngEncoder.Save(pngStream); 
     Image frameImage = Image.FromStream(pngStream); 
     Bitmap bmp = new Bitmap(frameImage.Width, frameImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); 
     using (Graphics g = Graphics.FromImage(bmp)) 
     { 
      g.DrawImage(backgroundImage, 0, 0); 
      g.DrawImageUnscaled(frameImage, 0, 0); 
     } 
     string tempPath = Path.Combine(Path.GetTempPath(), gifPath + i + ".bmp"); 
     bmp.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp); 

     Console.WriteLine("Saved frame " + i); 

     numFramesSoFar++; 

     if (numFrames >= 0 && numFramesSoFar >= numFrames) break; 
    } 

    Console.WriteLine("Setting frames to desktop background at about " + framesPerSecond + " FPS"); 

    // 1.0/... to convert to seconds per frame (instead of frames per second) 
    // * 1000 to convert to milliseconds per frame 
    // * 1000 to convert to microseconds per frame 
    // * 10 to convert to 0.1s of microseconds per frame = 100s of nanoseconds per frame 
    long ticksBetweenFrames = (long)Math.Round(1.0/framesPerSecond) * 1000*1000*10; 

    Stopwatch timer = new Stopwatch(); 
    timer.Start(); 

    numFramesSoFar = 0; 

    while(numFrames < 0 || numFramesSoFar < numFrames) 
    { 
     for (int i = 0; i < gifDecoder.Frames.Count; i++) 
     { 
      // Sleep until we're at the desired frame rate, if needed. 
      if(ticksBetweenFrames > timer.ElapsedTicks) 
       Thread.Sleep(new TimeSpan(Math.Max(0, ticksBetweenFrames - timer.ElapsedTicks))); 

      timer.Restart(); 

      // From http://stackoverflow.com/a/1061682/2924421 

      string filePath = Path.Combine(Path.GetTempPath(), "wallpaper" + i + ".bmp"); 

      RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true); 

      if (style == Style.Stretched) 
      { 
       key.SetValue(@"WallpaperStyle", 2.ToString()); 
       key.SetValue(@"TileWallpaper", 0.ToString()); 
      } 

      if (style == Style.Centered) 
      { 
       key.SetValue(@"WallpaperStyle", 1.ToString()); 
       key.SetValue(@"TileWallpaper", 0.ToString()); 
      } 

      if (style == Style.Tiled) 
      { 
       key.SetValue(@"WallpaperStyle", 1.ToString()); 
       key.SetValue(@"TileWallpaper", 1.ToString()); 
      } 

      SystemParametersInfo(SPI_SETDESKWALLPAPER, 
       0, 
       filePath, 
       SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE); 

      numFramesSoFar++; 

      if (numFrames >= 0 && numFramesSoFar >= numFrames) break; 
     } 
    } 

    gifFile.Close(); 
} 

另外請注意,您需要使用:

using Microsoft.Win32; 
using System; 
using System.Collections.Generic; 
using System.Diagnostics; 
using System.Drawing; 
using System.IO; 
using System.Linq; 
using System.Runtime.InteropServices; 
using System.Text; 
using System.Threading; 
using System.Threading.Tasks; 
using System.Windows.Media; 
using System.Windows.Media.Imaging; 

最後,右鍵點擊你的項目,添加引用,(在組件和框架)添加Presentation Core,System.Xaml和WindowsBase。

然後右鍵單擊您的項目並進入屬性,並確保目標框架是.Net Framework 4.5。如果你改變這個,你可能需要重新啓動Visual Studio。

7

基於this useful answer,我也讓my own app設置壁紙匹配屏幕分辨率。

但是註冊表設置是錯誤的。這裏是正確的值(在Win 7,Win 8.1,Win 10上測試)。

if (style == Style.Fill) 
{ 
    key.SetValue(@"WallpaperStyle", 10.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Fit) 
{ 
    key.SetValue(@"WallpaperStyle", 6.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Span) // Windows 8 or newer only! 
{ 
    key.SetValue(@"WallpaperStyle", 22.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Stretch) 
{ 
    key.SetValue(@"WallpaperStyle", 2.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Tile) 
{ 
    key.SetValue(@"WallpaperStyle", 0.ToString()); 
    key.SetValue(@"TileWallpaper", 1.ToString()); 
} 
if (style == Style.Center) 
{ 
    key.SetValue(@"WallpaperStyle", 0.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
}