我遇到了boost :: asio :: io_service.post()沒有調用我的方法處理程序的問題。 我有一個簡單的客戶端和服務器C++應用程序都使用TCPClient類中的相同的代碼。客戶端工作正常,但使用接受填充的類的實例不起作用。TCPClient boost :: asio :: io_service post not firing
我已經把整個項目放到了here,但我已經把相關的代碼放在下面。
在的TcpClient :: Write方法這行
io_service.post(boost::bind(&TCPClient::DoWrite, this, msg));
被調用,但處理程序(的TcpClient :: DoWrite)不會被調用服務器端。
我知道IO_Service正在運行,因爲我的同步TCPClient中的async_reads正常工作。
這是我的TcpClient類
.HPP文件
class TCPClient
: public boost::enable_shared_from_this<TCPClient>
{
public:
typedef boost::shared_ptr<TCPClient> pointer;
private:
boost::asio::io_service io_service;
bool m_IsConnected;
bool m_HeartbeatEnabled;
boost::asio::ip::tcp::socket m_Socket;
boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::steady_timer m_HeartBeatTimer;
boost::asio::streambuf m_Buffer;
std::string m_Delimiter;
std::deque<std::string> m_Messages;
bool m_HeartBeatEnabled;
int m_HeartBeatTime;
private:
void HandleConnect(const boost::system::error_code& error);
void DoHeartBeat(const boost::system::error_code& error);
void DoWrite(const std::string &msg);
void HandleWrite(const boost::system::error_code& error);
void HandleRead(const boost::system::error_code& error);
public:
TCPClient(boost::asio::io_service &io_service);
TCPClient(bool enableHeartbeat);
~TCPClient();
void Close();
void ConnectToServer(boost::asio::ip::tcp::endpoint& endpoint);
void ConnectToServer(const std::string &ip, const std::string &protocol);
void ConnectToServer(const std::string &ip, unsigned short port);
void Write(const std::string &msg);
void StartRead();
void SetHeartBeatTime(int time);
boost::asio::ip::tcp::socket& Socket();
boost::asio::io_service& Service();
static pointer Create(boost::asio::io_service& io_service);
public:
// signals
boost::signals2::signal<void(const boost::asio::ip::tcp::endpoint&)> sConnected;
boost::signals2::signal<void(const boost::asio::ip::tcp::endpoint&)> sDisconnected;
boost::signals2::signal<void(const std::string&)> sMessage;
};
.cpp文件
using boost::asio::ip::tcp;
TCPClient::pointer TCPClient::Create(boost::asio::io_service& io)
{
return pointer(new TCPClient(io));
}
TCPClient::TCPClient(boost::asio::io_service& io)
: m_IsConnected(true), m_Socket(io), m_HeartBeatTimer(io), m_Delimiter(), m_HeartBeatTime(10)
{
m_Delimiter = "\n";
m_HeartbeatEnabled = false;
// start heartbeat timer (optional)
if(m_HeartBeatEnabled)
{
m_HeartBeatTimer.expires_from_now(boost::chrono::seconds(m_HeartBeatTime));
m_HeartBeatTimer.async_wait(boost::bind(&TCPClient::DoHeartBeat, this, boost::asio::placeholders::error));
}
}
TCPClient::TCPClient(bool enableHeartBeat)
: m_IsConnected(false), m_Socket(io_service), m_HeartBeatTimer(io_service), m_Delimiter(), m_HeartBeatTime(10)
{
m_Delimiter = "\n";
m_HeartbeatEnabled = enableHeartBeat;
}
TCPClient::TCPClient::~TCPClient()
{
}
void TCPClient::Close()
{
io_service.stop();
m_Socket.close();
}
boost::asio::ip::tcp::socket& TCPClient::Socket()
{
return m_Socket;
}
boost::asio::io_service& TCPClient::Service()
{
return io_service;
}
void TCPClient::ConnectToServer(const std::string &ip, unsigned short port)
{
try {
boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::address::from_string(ip), port);
ConnectToServer(endpoint);
}
catch(const std::exception &e) {
std::cout << "Error: " << e.what() << std::endl;
}
}
void TCPClient::ConnectToServer(const std::string &url, const std::string &protocol)
{
// You can also explicitly pass a port, like "8080"
boost::asio::ip::tcp::resolver::query query(url, protocol);
boost::asio::ip::tcp::resolver resolver(io_service);
try {
boost::asio::ip::tcp::resolver::iterator destination = resolver.resolve(query);
boost::asio::ip::tcp::endpoint endpoint;
while (destination != boost::asio::ip::tcp::resolver::iterator())
endpoint = *destination++;
ConnectToServer(endpoint);
}
catch(const std::exception &e) {
std::cout << "Error: " << e.what() << std::endl;
}
}
void TCPClient::ConnectToServer(boost::asio::ip::tcp::endpoint& endpoint)
{
m_Endpoint = endpoint;
std::cout << "Trying to connect to port " << endpoint << std::endl;
// try to connect, then call handle_connect
m_Socket.async_connect(m_Endpoint,
boost::bind(&TCPClient::HandleConnect, this, boost::asio::placeholders::error));
//start processing messages
io_service.run();
}
void TCPClient::Write(const std::string &msg)
{
if(!m_IsConnected) return;
std::cout << "write: " << msg << std::endl;
// safe way to request the client to write a message
io_service.post(boost::bind(&TCPClient::DoWrite, this, msg));
}
void TCPClient::StartRead()
{
if(!m_IsConnected) return;
// wait for a message to arrive, then call handle_read
boost::asio::async_read_until(m_Socket, m_Buffer, m_Delimiter,
boost::bind(&TCPClient::HandleRead, this, boost::asio::placeholders::error));
}
void TCPClient::HandleRead(const boost::system::error_code& error)
{
if (!error)
{
std::string msg;
std::istream is(&m_Buffer);
std::getline(is, msg);
if(msg.empty()) return;
//cout << "Server message:" << msg << std::endl;
// TODO: you could do some message processing here, like breaking it up
// into smaller parts, rejecting unknown messages or handling the message protocol
// create signal to notify listeners
sMessage(msg);
// restart heartbeat timer (optional)
if(m_HeartBeatEnabled)
{
m_HeartBeatTimer.expires_from_now(boost::chrono::seconds(m_HeartBeatTime));
m_HeartBeatTimer.async_wait(boost::bind(&TCPClient::DoHeartBeat, this, boost::asio::placeholders::error));
}
// wait for the next message
StartRead();
}
else
{
// try to reconnect if external host disconnects
if(error.value() != 0) {
m_IsConnected = false;
// let listeners know
sDisconnected(m_Endpoint);
// cancel timers
m_HeartBeatTimer.cancel();
}
//else
//do_close();
}
}
void TCPClient::HandleWrite(const boost::system::error_code& error)
{
if(!error)
{
// write next message
m_Messages.pop_front();
if (!m_Messages.empty())
{
std::cout << "Client message:" << m_Messages.front() << std::endl;
boost::asio::async_write(m_Socket,
boost::asio::buffer(m_Messages.front()),
boost::bind(&TCPClient::HandleWrite, this, boost::asio::placeholders::error));
}
if(m_HeartBeatEnabled)
{
// restart heartbeat timer (optional)
m_HeartBeatTimer.expires_from_now(boost::chrono::seconds(m_HeartBeatTime));
m_HeartBeatTimer.async_wait(boost::bind(&TCPClient::DoHeartBeat, this, boost::asio::placeholders::error));
}
}
else
{
std::cout << "HandleWrite Error: " << error << std::endl;
}
}
void TCPClient::DoWrite(const std::string &msg)
{
if(!m_IsConnected) return;
bool write_in_progress = !m_Messages.empty();
m_Messages.push_back(msg + m_Delimiter);
if (!write_in_progress)
{
std::cout << "Client message2: " << m_Messages.front() << std::endl;
boost::asio::async_write(m_Socket,
boost::asio::buffer(m_Messages.front()),
boost::bind(&TCPClient::HandleWrite, this, boost::asio::placeholders::error));
}
else
{
std::cout << "DoWrite write_in_progress: " << msg << std::endl;
}
}
void TCPClient::HandleConnect(const boost::system::error_code& error)
{
if (!error) {
// we are connected!
m_IsConnected = true;
// let listeners know
sConnected(m_Endpoint);
// start heartbeat timer (optional)
if(m_HeartBeatEnabled)
{
m_HeartBeatTimer.expires_from_now(boost::chrono::seconds(m_HeartBeatTime));
m_HeartBeatTimer.async_wait(boost::bind(&TCPClient::DoHeartBeat, this, boost::asio::placeholders::error));
}
// await the first message
StartRead();
}
else {
// there was an error :(
m_IsConnected = false;
std::cout << "Server error:" << error.message() << std::endl;
}
}
void TCPClient::DoHeartBeat(const boost::system::error_code& error)
{
// here you can regularly send a message to the server to keep the connection alive,
// I usualy send a PING and then the server replies with a PONG
if(!error) Write("PING");
}
void TCPClient::SetHeartBeatTime(int time)
{
m_HeartBeatTime = time;
m_HeartBeatEnabled = true;
m_HeartBeatTimer.expires_from_now(boost::chrono::seconds(m_HeartBeatTime));
m_HeartBeatTimer.async_wait(boost::bind(&TCPClient::DoHeartBeat, this, boost::asio::placeholders::error));
}
使用我TCPSERVER接受連接
.HPP文件
class TCPServer
{
private:
boost::asio::io_service io_service;
boost::asio::ip::tcp::acceptor m_acceptor;
public:
TCPServer(int port);
~TCPServer();
void Close();
void StartAccept();
private:
void HandleAccept(TCPClient::pointer new_connection, const boost::system::error_code& error);
public:
boost::signals2::signal<void(const TCPClient::pointer&)> sig_NewClient;
};
.cpp文件
TCPServer::TCPServer(int port)
: m_acceptor(io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))
{
}
TCPServer::TCPServer::~TCPServer()
{
}
void TCPServer::Close()
{
m_acceptor.close();
io_service.stop();
}
void TCPServer::StartAccept()
{
TCPClient::pointer new_connection = TCPClient::Create(io_service);
m_acceptor.async_accept(new_connection->Socket(),
boost::bind(&TCPServer::HandleAccept, this, new_connection, boost::asio::placeholders::error));
io_service.run();
std::cout << "Run ended for server " << std::endl;
}
void TCPServer::HandleAccept(TCPClient::pointer new_connection, const boost::system::error_code& error)
{
if (!error)
{
sig_NewClient(new_connection);
StartAccept();
}
}
我很新的提高,不要做與C++(正常的C#,JAVA等)的工作太多了,所以我認爲我失去了一些東西根本,但我不能找到問題。
須藤流
服務器
創建TCPSERVER
服務器 - StartAccept()
在新的連接呼叫StartRead上產生的TcpClient實例
時收到ELLO寫歐萊
時收到PING寫PONG
Cl ient
連接到服務器
發送ELLO
發送Ping每10秒
客戶接收並寫入網絡精細 服務器接受罰款,但在寫永遠不會使其DoWrite或HandleWrite方法
任何額外的信息,請讓我知道。
在此先感謝
爲寫鏈的緩衝壽命看起來還給我。在'TCPClient :: Write()'中,引用將被值複製到'boost :: bind()'函子中。 'TCPClient :: DoWrite()'CompletionHandler引用複製引用,並將其複製到deque中,使用緩衝區的deque元素啓動'async_write()'操作。底層內存然後在'async_write()'完成處理程序('TCPClient :: HandleWrite()')中被釋放。 – 2014-10-11 16:52:58
有我的理解,因爲我有一個async_accept()之前調用io_service.run()和句柄再次接受calles async_accept io_service應該始終有工作要做? 看着綁定的doco它說:「綁定的參數被複制並由內部返回的函數對象保存。」這意味着即使我的原始對象超出了範圍,並且銷燬綁定中使用的值將是一個副本,因此仍然有效? – Lepon 2014-10-12 00:30:49