2013-04-24 72 views
0

我需要午餐外部動作腳本文件中的一些幫助可以說我有這個文件:的Away3D和CS6外部AS3文件

Basic_SkyBox.as

,這它的代碼:

package 
{ 
    import away3d.cameras.lenses.*; 
    import away3d.containers.*; 
    import away3d.entities.*; 
    import away3d.materials.*; 
    import away3d.materials.methods.*; 
    import away3d.primitives.*; 
    import away3d.textures.*; 
    import away3d.utils.*; 

    import flash.display.*; 
    import flash.events.*; 
    import flash.geom.Vector3D; 

    [SWF(backgroundColor="#000000", frameRate="60", quality="LOW")] 

    public class Basic_SkyBox extends Sprite 
    { 
     // Environment map. 
     [Embed(source="../embeds/skybox/snow_positive_x.jpg")] 
     private var EnvPosX:Class; 
     [Embed(source="../embeds/skybox/snow_positive_y.jpg")] 
     private var EnvPosY:Class; 
     [Embed(source="../embeds/skybox/snow_positive_z.jpg")] 
     private var EnvPosZ:Class; 
     [Embed(source="../embeds/skybox/snow_negative_x.jpg")] 
     private var EnvNegX:Class; 
     [Embed(source="../embeds/skybox/snow_negative_y.jpg")] 
     private var EnvNegY:Class; 
     [Embed(source="../embeds/skybox/snow_negative_z.jpg")] 
     private var EnvNegZ:Class; 

     //engine variables 
     private var _view:View3D; 

     //scene objects 
     private var _skyBox:SkyBox; 
     private var _torus:Mesh; 

     /** 
     * Constructor 
     */ 
     public function Basic_SkyBox() 
     { 
      stage.scaleMode = StageScaleMode.NO_SCALE; 
      stage.align = StageAlign.TOP_LEFT; 

      //setup the view 
      _view = new View3D(); 
      addChild(_view); 

      //setup the camera 
      _view.camera.z = -600; 
      _view.camera.y = 0; 
      _view.camera.lookAt(new Vector3D()); 
      _view.camera.lens = new PerspectiveLens(90); 

      //setup the cube texture 
      var cubeTexture:BitmapCubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ)); 

      //setup the environment map material 
      var material:ColorMaterial = new ColorMaterial(0xFFFFFF, 1); 
      material.specular = 0.5; 
      material.ambient = 0.25; 
      material.ambientColor = 0x111199; 
      material.ambient = 1; 
      material.addMethod(new EnvMapMethod(cubeTexture, 1)); 

      //setup the scene 
      _torus = new Mesh(new TorusGeometry(150, 60, 40, 20), material); 
      _view.scene.addChild(_torus); 

      _skyBox = new SkyBox(cubeTexture); 
      _view.scene.addChild(_skyBox); 

      //setup the render loop 
      addEventListener(Event.ENTER_FRAME, _onEnterFrame); 
      stage.addEventListener(Event.RESIZE, onResize); 
      onResize(); 
     } 

     /** 
     * render loop 
     */ 
     private function _onEnterFrame(e:Event):void 
     { 
      _torus.rotationX += 2; 
      _torus.rotationY += 1; 

      _view.camera.position = new Vector3D(); 
      _view.camera.rotationY += 0.5*(stage.mouseX-stage.stageWidth/2)/800; 
      _view.camera.moveBackward(600); 

      _view.render(); 
     } 

     /** 
     * stage listener for resize events 
     */ 
     private function onResize(event:Event = null):void 
     { 
      _view.width = stage.stageWidth; 
      _view.height = stage.stageHeight; 
     } 
    } 
} 

好吧然後我創建新的動作腳本頁面如何我可以參考上述文件腳本運行在flash cs6中的項目主頁面??

回答