我正在研究一個小型的簡單遊戲,其中從頂部出來的障礙物有一個只能在x軸上移動的靜態球。當障礙物從頂部出來,用戶必須移動球以避免碰撞。如何在android遊戲中一個接一個地從y軸生成位圖
我一次放置3個移動障礙物,但我的問題是他們一起出來,即所有三個障礙物都具有相同的y軸值。我希望它以一定的距離一個接一個出來。
我該如何做到這一點。 這裏是我的GamePanel類:
public class GamePanel extends SurfaceView implements Runnable {
private Thread thread = null;
private Ball ball;
private SurfaceHolder surfaceHolder;
private Paint paint;
private Canvas canvas;
volatile boolean playing = true;
private int hurdleCount = 3;
private Hurdles[] hurdles;
private int screenX, screenY;
private Rect ball_detectCollision;
public GamePanel(Context context, final int screenX, final int screenY) {
super(context);
ball = new Ball(context, screenX, screenY);
surfaceHolder = getHolder();
this.screenX = screenX;
this.screenY = screenY;
paint = new Paint();
canvas = new Canvas();
hurdles = new Hurdles[hurdleCount];
for (int i = 0; i < hurdleCount; i++) {
hurdles[i] = new Hurdles(context, screenX, screenY);
}
ball_detectCollision = new Rect(ball.getBall_x(), ball.getBall_y(), ball.getBitmap().getWidth(), ball.getBitmap().getHeight());
surfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
System.out.println("Surface Created");
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
System.out.println("Surface Changed");
thread = new Thread(GamePanel.this);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
System.out.println("Surface Destroyed");
}
});
}
private void draw() {
canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.RED);
canvas.drawBitmap(ball.getBitmap(), updatedValue, ball.getBall_y(), paint);
ball.setBall_x(updatedValue);
ball_detectCollision.left = ball.getBall_x();
ball_detectCollision.top = screenY - ball.getBitmap().getHeight() - 260;
ball_detectCollision.right = ball.getBall_x() + ball.getBitmap().getWidth();
ball_detectCollision.bottom = screenY - ball.getBitmap().getHeight() - 260 + ball.getBitmap().getHeight();
for (int i = 0; i < hurdleCount; i++) {
canvas.drawBitmap(hurdles[i].getBitmap(), hurdles[i].getX(), hurdles[i].getY(), paint);
}
surfaceHolder.unlockCanvasAndPost(canvas);
}
@Override
public void run() {
while (playing) {
update();
draw();
control();
}
}
private void update() {
for (int i = 0; i < hurdleCount; i++) {
hurdles[i].update();
if (Rect.intersects(getBall_detectCollision(), hurdles[i].getDetectCollision())) {
System.out.println("Collision Detected");
playing = false;
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
@Override
public void run() {
showGameOverMessage();
}
});
}
}
}
public void pause() {
playing = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
這是我的跨欄類
public class Hurdles {
private Bitmap bitmap;
private int x;
private int y;
private int speed = 20;
private int maxX;
private int minX;
private int maxY;
private int minY;
private Rect detectCollision;
public Hurdles(Context context, int screenX, int screenY) {
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.hurdle);
maxX = screenX - bitmap.getWidth();
maxY = screenY;
minX = 0;
minY = 0;
Random generator = new Random();
detectCollision = new Rect(x, y, bitmap.getWidth(), bitmap.getHeight());
x = generator.nextInt(maxX);
y = minY;
}
public void update() {
y += speed;
if (y > maxY - getBitmap().getHeight()) {
Random generator = new Random();
y = minY;
x = generator.nextInt(maxX);
}
detectCollision.left = x;
detectCollision.right = x + bitmap.getWidth();
detectCollision.top = y;
detectCollision.bottom = y + bitmap.getHeight();
}
當它穿過球對象 – AbhayBohra
你的球對象在屏幕右下角時,它的工作但障礙消失? –
號碼從屏幕底部向上移動 – AbhayBohra