我一直在這裏呆了一整天,現在我正在這裏拉我的頭髮。我試圖在我自己的應用程序中實現RedLaser示例,但MonoDevelop/MonoTouch不會生成正確的代碼。它必須是我在Interface Builder中做的(不)。好的,在這裏。MonoDevelop什麼時候生成Connect語法
在樣品中的「RLSampleViewController.xib.designer.cs生成以下:
namespace RedLaserSample {
// Base type probably should be MonoTouch.UIKit.UIViewController or subclass
[MonoTouch.Foundation.Register("RLSampleViewController")]
public partial class RLSampleViewController {
private OverlayController __mt_overlayController;
....
[MonoTouch.Foundation.Connect("overlayController")]
private OverlayController overlayController {
get {
this.__mt_overlayController = ((OverlayController)(this.GetNativeField("overlayController")));
return this.__mt_overlayController;
}
set {
this.__mt_overlayController = value;
this.SetNativeField("overlayController", value);
}
}
在我的代碼生成以下:
namespace Winkel
{
[Register ("ScanArtikelController")]
partial class ScanArtikelController
{
[Outlet]
Winkel.OverlayController overlayController { get; set; }
所以 '連接' 的語法沒有生成,我不知道如何在Interface Builder中正確定義它。
我注意到的其他東西。在我的代碼中必須有一個不同的生成器處於活動狀態。這是舉例的RedLaser產生什麼:
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
和我的代碼生成此評論:
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//