2011-05-12 88 views
1

如果我正在創建一個圍繞六邊形網格移動圓的HTML5遊戲,那麼使用html和javascript實現它的最佳方式是什麼?在六角形網格內移動塊?

在每個十六進制中放置和分隔div? 使用畫布元素? 還有別的嗎? SVG?

謝謝!

回答

0

檢查了這一點:在CreateJS

創建一個回合六角格

http://rishav-sharan.blogspot.fr/

var stage; 
var mapHeightHexNo = 5;   // Number of vertical hexes 
var mapWidthHexNo = 10;    // Number of horizontal hexes 
var mapStartX = 60; 
var mapStartY = 60; 
var mapHexSize = 50; 

// calculate hex width and height. We will use these values to offset neighbouring hexes 
var mapHexWidth = Math.sqrt(3)/2 * 2 * mapHexSize; 
var mapHexHeight = 3/4 * 2 * mapHexSize; 

function init() { 
    //Create stage object - our root level container 
    stage = new createjs.Stage("demoCanvas"); 

    // Call the function to craete the hex grid 
    createMap(mapWidthHexNo, mapHeightHexNo); 

    stage.update(); 
} 

function createMap (mapSizeX, mapSizeY) { 
    for (var i=0;i<mapHexHeight;i++) {      // iterate over total number of hex rows 
     for (var j=0;j<mapWidthHexNo;j++) {     // iterate over each hex to be created in a single row. 

      var hexY = mapStartY + i * mapHexHeight; 

      //remember, each alternate row of hexes is offset in the x axis by half the width of the hex 
      // so just add an extra half of the width of the hex, to the x axis displacement of rows 1, 3, 5 etc... 
      if (i%2 == 0) { 
       var hexX = mapStartX + j * mapHexWidth; 
      } 
      else { 
       var hexX = mapStartX + j * mapHexWidth + 1/2* mapHexWidth; 
      } 

      //call the function to create individual hexes 
      createHex (hexX, hexY, mapHexSize);   
     }  
    } 
} 

function createHex (x,y,size) { 

    var hex = new createjs.Shape(); 
    hex.graphics.beginStroke("#aaa").beginLinearGradientFill(["#eee","#fafafa"], [0, 1], 0, y-20, 0, y+30).drawPolyStar(x,y,size,6,0,30); 

    stage.addChild(hex); 
} 
+0

你應該包括一些細節鏈接只有答案是不推薦使用。看看這個幫助文檔:http://stackoverflow.com/help/how-to-answer – Mack 2014-04-24 11:20:43