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在我的遊戲中發生的問題是,當我試圖插入遊戲中的單詞時,它不顯示該字母,它應該向我顯示該字母是正確的,如果它錯誤的,它應該通過增加hang子手的一部分來懲罰我。Hang子棋pygame遊戲機制問題
我確實創建了懲罰函數和顯示用戶輸入的字母正確的函數,請幫助!
這是我的代碼:http://pastebin.com/du98i88G
我覺得可能在game()
功能 `
而不是gameQuit是問題: 在pygame.event.get事件(): 如果event.type = = pygame.QUIT: pygame.quit() 退出()
if event.type == pygame.KEYDOWN:
if guess in secret:
correct_letters = correct_letters + guess
found = True
for i in range(len(secret)):
if secret[i] not in correct_letters:
found = False
break
if found == True:
screen.fill(black)
msgSize = pygame.font.Font("Hangman/ITCBLKAD.TTF", 80)
msgText, msgText_Size = text_objects('Congratz!! You won!', msgSize)
msgText_Size.center = ((display_width/2),(display_height/2)-70)
screen.blit(msgText, msgText_Size)
msgSize1 = pygame.font.Font("Hangman/ITCBLKAD.TTF", 50)
msgText1, msgText1_Size = text_objects('Play again?', msgSize1)
msgText1_Size.center = ((display_width/2),(display_height/2)+30)
screen.blit(msgText1, msgText1_Size)
buttonYes("Yes",350,295,80,40,black,grey)
buttonNo("No",550,295,80,40,black,grey)
pygame.display.flip()
else:
incorrect_letters = incorrect_letters + guess
if len(incorrect_letters) == 7:
screen.fill(black)
display(incorrect_letters,correct_letters,secret)
msgSize = pygame.font.Font("Hangman/ITCBLKAD.TTF", 80)
msgText, msgText_Size = text_objects('You Lose! the word was: ' + secret, msgSize)
msgText_Size.center = ((display_width/2),(display_height/2)-70)
screen.blit(msgText, msgText_Size)
msgSize1 = pygame.font.Font("Hangman/ITCBLKAD.TTF", 50)
msgText1, msgText1_Size = text_objects('Play again?', msgSize1)
msgText1_Size.center = ((display_width/2),(display_height/2)+30)
screen.blit(msgText1, msgText1_Size)
buttonYes("Yes",350,295,80,40,black,grey)
buttonNo("No",550,295,80,40,black,grey)
pygame.display.flip()
`
我試過了@Maximillian Peters,不是很傷心 – DarkxRift
@DarkxRift:看看更新後的答案,如果不是試着將你的例子修剪成一個最小的工作例子,即沒有本地圖像和字體。 –