我在洗牌時遇到了問題。在我的程序中有大約3種洗牌方法,它們都不起作用。如果有人能幫我解決這個問題,那會很棒。我有一個文件夾名爲1.png,2.png .... 52.png重新排列一系列卡片
public class CardButton extends JButton{
ImageIcon front, back;
boolean flipped;
public CardButton(ImageIcon front, ImageIcon back)
{
this.front = front;
this.back = back;
flipped = true;
flip();
}
public void flip()
{
flipped = !flipped;
if (flipped)
this.setIcon(front);
else
this.setIcon(back);
}
}
public class CardButtonPanel extends JPanel {
CardButton b, b1, b2, b3;
ImageIcon back, card1, card2, card3;
int count;
ActionListener taskPerformer;
Timer t1;
// Instantiating a new array
CardButton[] array;
public CardButtonPanel() {
int w = 72, h = 86;
back = new ImageIcon(getClass().getResource("b2fv.png"));
Image i1 = back.getImage();
Image i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
back.setImage(i2);
array = new CardButton[53];
List list = Arrays.asList(array);
Collections.shuffle(list);
for (int i = 1; i < array.length; i++) {
// int j = shuffle();
card1 = new ImageIcon(getClass().getResource(i + ".png"));
i1 = card1.getImage();
i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
card1.setImage(i2);
b1 = new CardButton(card1, back);
b1.addActionListener(new ButtonHandler1());
add(b1);
array[i] = b1;
}
taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
b1.flipped = true;
b1.flip();
}
};
t1 = new Timer(200, taskPerformer);
t1.setRepeats(false);
}
/*
* public void shuffle() { currentCard = 1; for (int i = 1; i<array.length;
* i++) { int second = randomNumbers.nextInt(52);
*
*
* } }
*
* public int randomInteger(int x, int y) { Random rInteger = new Random();
* // int IntegerRandom = rInteger.nextInt((x-y) +1) + x; int IntegerRandom
* = rInteger.nextInt(52); return IntegerRandom; }
*
* public void swapCards(int i, int j) { CardButton temp = array[i];
* array[i] = array[j]; array[j] = temp; }
*
* public void shuffle() { for (int i = 0; i < array.length; i++) { int j =
* randomInteger(i, array.length - 1); } }
*/
/*
* public static int[][] randomize(int rows, int cols) { int[][] temp = new
* int[4][13]; Random randomize = new Random(); // int stuff; for (int i =
* 0; i < temp.length; i++) { // temp[i] = new int[cols]; for (int j = 0; j
* < temp[i].length; j++) temp[i][j] = (int) ((Math.random()) * (rows *
* cols)); // stuff = randomize.nextInt(52); } return temp; }
*/
private class ButtonHandler1 implements ActionListener {
public void actionPerformed(ActionEvent e) {
// Need to create for loop for printing out how many attempts
int i = 0;
System.out.println(i + 1);
CardButton tempCB = (CardButton) e.getSource();
if (!tempCB.flipped && !t1.isRunning()) {
tempCB.flip();
count++;
}
if (count > 1) {
t1.start();
count = 0;
}
}
}
}
我實際上試圖創建另一個shuffle類。
public class Shuffle {
public static int[] shuffleCards(int[] cards) {
for (int i = 1; i < cards.length; i++) {
int rand = new Random().nextInt(cards.length-i)+i;
int temp = cards[i];
cards[i] = cards[rand];
cards[rand] = temp;
}
return cards;
}
}
我不知道如何實現這個到我的CardButtonPanel,所以我不太確定它是否有效。
你可以做的最好的事情就是用調試器來完成這個任務,這樣你就能明白爲什麼它沒有達到你期望的效果。 – 2014-11-09 04:02:44
不要每次創建一個新的Random對象。在程序開始時只創建一個。我也應該從0開始,而不是1. – SpiderPig 2014-11-09 04:15:41