爲了完整起見,下面是我最終使用的類,它允許焦點轉到「白名單」上的幾個對象,然後在焦點從對象中丟失時將焦點恢復爲默認對象。白名單的對象(除非將另一白名單的對象):
/*
Copyright (c) 2009, Cameron Desrochers
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package
{
import fl.controls.ColorPicker;
import flash.display.DisplayObject;
import flash.display.InteractiveObject;
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.events.FocusEvent;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.utils.Dictionary;
public class FocusManager
{
public static var stage:Stage;
public static var defaultFocalObject:DisplayObjectContainer;
private static var _whiteList:Array = new Array();
public static function init(stage:Stage, defaultFocalObject:DisplayObjectContainer):void
{
FocusManager.stage = stage;
FocusManager.defaultFocalObject = defaultFocalObject;
stage.addEventListener(MouseEvent.CLICK, onStageClicked);
defaultFocalObject.addEventListener(FocusEvent.FOCUS_OUT, onObjectFocusOut);
restoreDefaultFocus();
}
public static function restoreDefaultFocus():void
{
stage.focus = defaultFocalObject;
}
public static function addToWhiteList(object:InteractiveObject):void
{
if (Object(object).constructor == ColorPicker) { // Special case
// ColorPicker objects possess a textField that is for some reason not a child of the
// ColorPicker, and so the textField has to be added separately.
addToWhiteList(ColorPicker(object).textField);
}
_whiteList.push(object);
object.addEventListener(FocusEvent.FOCUS_OUT, onObjectFocusOut);
object.addEventListener(Event.REMOVED_FROM_STAGE, onObjectRemovedFromStage);
}
private static function onObjectFocusOut(e:FocusEvent):void
{
//trace('e.target:', e.target);
//trace('e.relatedObject:', e.relatedObject);
if ((e.relatedObject == null) || ((e.relatedObject !== defaultFocalObject) && (!whiteListContains(e.relatedObject)))) {
// Object that is gaining focus is not in white-list, restore focus:
//trace('restoring default focus');
restoreDefaultFocus();
}
}
private static function whiteListContains(object):Boolean
{
var inList:Boolean = false;
for each (var listItem in _whiteList) {
if ((object === listItem) || ((listItem.hasOwnProperty('contains')) && (listItem.contains(object)))) {
inList = true;
break;
}
}
return inList;
}
private static function onObjectRemovedFromStage(e:Event):void
{
restoreDefaultFocus();
}
private static function onStageClicked(e:MouseEvent):void
{
var objectsUnderClick:Array = stage.getObjectsUnderPoint(new Point(stage.mouseX, stage.mouseY));
var clickedOnWhiteListItem:Boolean = false;
for each (var object in objectsUnderClick) {
if (whiteListContains(object)) {
clickedOnWhiteListItem = true;
break;
}
}
if (!clickedOnWhiteListItem) {
restoreDefaultFocus();
}
}
}
}
調用靜態init
方法與文檔類的stage
對象和對象,你想重點在默認情況下返回。然後用靜態的addToWhitelist
方法將對象添加到白名單中。
你是對的 - 事實證明我沒有設置stage.focus,但由於獨特的我的應用程序的情況下(我不得不做任何事情之前點擊一個特定的區域),重點變成和我的事件永遠不會再次被聽到。我解決了這個問題了(非常)原油,但有效的解決方案:我聽的focusOut事件,然後設置stage.focus我InteractiveObject具有事件偵聽器。我得弄清楚別的東西出來以後,雖然,因爲這可能不會,當我有動態的TextField工作:-) – Cameron 2009-07-29 17:03:31