您好,我剛剛更新到swift 2,並在我的數組中出現以下錯誤: 'NSMutableArray'不能隱式轉換爲'[AnyObject]';你的意思是用'as'來明確轉換嗎?將Swift 1數組代碼更新爲Swift 2時出錯
func addAlien(){
var alien:SKSpriteNode = SKSpriteNode(imageNamed: "cuadradoRojo")
alien.name = "alien"
alien.physicsBody = SKPhysicsBody(circleOfRadius: alien.size.width/2)
alien.physicsBody?.dynamic = true
var actionArray:NSMutableArray = NSMutableArray()
var actionArray2:NSMutableArray = NSMutableArray()
alien.removeFromParent()
var alienAzul:SKSpriteNode = SKSpriteNode(imageNamed: "cuadradoAzul")
alienAzul.name = "alien"
alienAzul.physicsBody = SKPhysicsBody(circleOfRadius: alien.size.width/2)
alienAzul.physicsBody?.dynamic = true
alienAzul.removeFromParent()
if gameOver == false{
let minX = alien.size.width/2
let maxX = self.frame.size.width - alien.size.width/2
let rangeX = maxX - minX
let position:CGFloat = CGFloat(arc4random()) % CGFloat(rangeX) + CGFloat(minX)
alien.position = CGPointMake(position, self.frame.size.height + alien.size.height)
alienAzul.position = CGPointMake(position, self.frame.size.height + alienAzul.size.height)
var randomCirculo = arc4random_uniform(2)
if randomCirculo == 0{
self.addChild(alienAzul)
}
else {
addChild(alien)
}
let minDuration = 3
let duration = Int(minDuration)
actionArray.addObject(SKAction.moveTo(CGPointMake(position, -alien.size.height), duration: NSTimeInterval(duration)))
actionArray.addObject(SKAction.removeFromParent())
actionArray2.addObject(SKAction.moveTo(CGPointMake(position, -alienAzul.size.height), duration: NSTimeInterval(duration)))
actionArray2.addObject(SKAction.removeFromParent())
alien.runAction(SKAction.sequence(actionArray as [AnyObject]))
alienAzul.runAction(SKAction.sequence(actionArray as [AnyObject]))
}
}
我得到了錯誤DOWN HERE alien.runAction(SKAction.sequence(actionArray爲[AnyObject]))alienAzul.runAction(SKAction.sequence(actionArray爲[AnyObject]))
你從哪裏得到錯誤 - 當你遵循編譯器的建議時會發生什麼? –
當我遵循編譯器的意見,它給了我這個錯誤:無法將類型[[AnyObject]的值轉換爲預期的參數類型'[SKAction]' –