我有一個全屏程序,它爲我製作的遊戲繪製了很多東西。畫布是整個窗口,它應該是。現在我想添加一個按鈕或textfield(JButton和JTextField等)到我的窗口。但是,當我添加一個按鈕或其他任何東西時,他們會開始畫布。在全屏幕圖形上添加JComponent
你有什麼想法如何讓按鈕顯示在畫布上,所以我可以點擊它?
編輯: 繪圖代碼:
public synchronized void draw(Graphics2D g) {
if (!welcome)
g.drawImage(background,0,0,null);
if (welcome) {
g.drawImage(new ImageIcon (getClass().getResource("images/backgroundWelcome.jpg")).getImage(), 0,0, null);
}
else if (gettingName) {
setFont (new Font("Verdana", Font.ITALIC, 40));
g.draw3DRect(center.x -325, center.y -50, 650, 100, true);
g.drawString("Please enter your name", center.x -250, center.y -120);
g.drawString(name, center.x -315, center.y);
}
if (game) {
for (Player p: player) {
int x = center.x;
int y = center.y;
switch (p.getID()) {
case 1:
x -= name.length()*10;
y *= 1.4;
break;
case 2:
x -= name.length()*10;
y /= 1.4;
break;
case 3:
x *= 1.4;
x -= name.length()*10;
break;
case 4:
x *= 0.6;
x -= name.length()*10;
break;
default:
System.out.println("Error 2");
}
g.drawString(p.getName(),x,y);
}
for (int x = 0; x<13; x++) {
g.drawImage(diamonds[x].getImage(), (int) diamonds[x].getX(), (int) diamonds[x].getY(), null);
g.drawImage(clubs[x].getImage(), (int) clubs[x].getX(), (int) clubs[x].getY(), null);
g.drawImage(hearts[x].getImage(), (int) hearts[x].getX(), (int) hearts[x].getY(), null);
g.drawImage(spades[x].getImage(), (int) spades[x].getX(), (int) spades[x].getY(), null);
}
g.drawImage(put.getImage(), (int) put.getX(), (int) put.getY(), null);
}
if (won) {
g.drawImage(new ImageIcon (getClass().getResource("images/backgroundWelcome.jpg")).getImage(), 0,0, null);
}
else if (lost) {
g.drawImage(new ImageIcon (getClass().getResource("images/backgroundWelcome.jpg")).getImage(), 0,0, null);
}
}
EDIT2: 我的幀是一個JFrame。
請提供相關代碼。 – mre 2011-06-02 12:05:13
我不認爲代碼有任何相關性,但無論如何我都會添加它。 – Hidde 2011-06-02 12:06:15