我正在嘗試爲這個「異步」嵌入式卡的LED標誌寫一個網絡接口。現有的軟件名爲「PlutoManager」,但它是在中國生產的,對於我們的老客戶來說太難了。從wireshark數據包自定義TCP頭/複製TCP頭
該軟件通過與以太網電纜與嵌入式卡(稱爲PSD100)進行交互來完成許多操作。
我看了一些文檔,文檔指出卡通過標準的TCP/IP協議進行通信。 (或類似的TCP/IP,搞不清東西)
我翻譯了一些東西從中國的文件我得到阿霍德的,這就是我來了解該卡的協議:
(我不太瞭解TCP/IP,所以這種翻譯可能很粗糙,請記住這些詞可能是錯誤的詞,這可能是我的問題的重要組成部分。)
因此,對於每個與卡(發送文件,握手,改變LED標誌的亮度等)有兩件事情必須發生:
- 的消息被髮送給卡(請求分組)
- 從卡接收到的應答(應答包)
請求分組結構如下:(來自中國,和我的翻譯很爛)
> 1. Header: 1 byte (16 bits) with a hex value of "0x02"
>2. Card Address(??): 2 bytes (32 bits)
>3. Packet Type: 2 bytes (32 bits)
>4. data: indeterminate length
>5. CRC Check: 2 bytes (32 bits)
>6. End of Text Character: 1 byte (16 bits) (value: "0x03" [I guess that's equal to ^c ?]
這是否看起來像正常的TCP/IP結構,不然我和定製包運走之前?
我想我可以使用Wireshark來嗅探PlutoManager握手時發送的數據包。我還在C#中編寫了一些代碼,試圖與設備的端口建立連接。這是兩個並排的。請注意,這只是轉儲的TCP數據包部分,wireshark輸出的TCP部分是唯一不同的部分。
TCP SEGMENT CAPTURED FROM WIRESHARK HEX + ASCII DUMP (FROM MY C# CODE)
HEX
0000 d0 6b 7a 43 5e a3 79 62 67 78 dc bf 50 10 80 51 ASCII: .kzC^.ybgx..P..Q
0010 46 60 00 00 F`..
TCP SEGMENT CAPTURED FROM WIRESHARK HEX + ASCII DUMP (PLUTOMANAGER CODE)
HEX
0000 7a 42 d0 6a 34 17 04 36 5e a3 0b 1d 50 10 01 00 ASCII: zB.j4..6^...P...
0010 82 50 00 00
我算了一下,「哎,我可以只發送自定義負載到卡用的send()命令和複製什麼PlutoManager代碼做什麼!」
我不知道這個中文軟件是否使用一些特殊的TCP有效載荷來發送消息到標誌,或者它是否使用標準協議。我不知道如何發現差異。我曾嘗試使用Pcap.net發送自定義有效內容,但在繼續沿着拉比方向走下去之前,似乎有必要這樣做? 第二個Wireshark輸出是TCP/IP協議中常見的東西嗎?是否可以發送字符串「zB/^ T3mPP」(這是握手的十六進制轉儲輸出)以便進行握手?
這是如何我現在有我的節目結構(基本上STR:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousClient
{
// The port number for the remote device.
private const int port = 31298;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static void StartClient()
{
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
//IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
IPAddress ipAddress = IPAddress.Parse("192.168.0.59"); //ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect(remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
// Send test data to the remote device.
Send(client, "This is a test<EOF>");
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint.ToString());
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args)
{
StartClient();
return 0;
}
}
main()的運行命令StartClient(),其嘗試連接,但最終輸出錯誤消息:
System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 192.168.0.59:31298
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at AsynchronousClient.ConnectCallback(IAsyncResult ar) in C:\Users\xxxxx\Desktop\SocketListenerTest\SocketListenerTest\SocketListenerTest\Program.cs:line 87
87號線: client.EndConnect(ar);
這讓我覺得,我連接到正確的IP和正確的端口,但內置於.NET中的協議和此嵌入式設備使用的協議不同。
我有權訪問一箇中文文檔(我會發布它,但它是在NDA之下)的一些規格的設備。如果我錯過了一些東西,或者如果您需要更多信息,我會盡我所能。我試圖提供我能夠提供的最相關的信息,但這對我來說很陌生。
我想我可以簡化問題到「如何修改Sockets.Connect()方法以使用自定義TCP協議?」但我認爲最好是對我想要完成的事情給出一個更全面的概述,因爲那可能不是我所需要做的。
感謝您抽出時間看一下這個問題。如果您有任何建議,甚至可以將我指向圖書館或書籍或某種閱讀材料,我很樂意聽到它。謝謝。
你確定它是正確的IP和端口嗎?沒有「自定義TCP協議」。您的規格顯示的是數據包的**有效負載**。由於TCP是基於流的,因此使用wireshark進行嗅探比較困難(我更像是一個UDP人)。 TCP數據包被分段並在到達時按順序放回。然而網絡實施已經這樣做了。 – jython234