我正在寫一個俄羅斯方塊遊戲的代碼,我有件移動的問題。我讓他們向右,向左和向下移動,我讓他們旋轉,但是當這些作品達到底線時,我不能讓他們停下來,並在上面畫一個新作品。這裏是我的課程:如何停止Java中的俄羅斯方塊片?
每個形狀的形狀類,它擴展了一個抽象的Shape類,我也在這裏做了參考。
public class TShape extends Shape{
public TShape(int x, int y, int w, int h) {
super(x, y, w, h);
}
public void draw(Graphics g){
if (TetrisFrame.turn ==0){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+2*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+2*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+w, y+h, w, h);
}
if(TetrisFrame.turn ==1){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y+h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y+h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y+2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y+2*h, w, h);
}
if (TetrisFrame.turn ==2){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y-h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y-h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-3*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-3*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y, w, h);
}
if (TetrisFrame.turn ==3){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-3*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-3*h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-2*h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x, y-2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x, y-2*h, w, h);
}
}
}
繪製面板繪製形狀:
public class DrawPanel extends JPanel{
int x = 150;
int y =0;
int h=30;
int w=30;
Shape s;
public DrawPanel(){
s = new TShape(x,y,w,h);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
s.draw(g);
}
我的俄羅斯方塊框架和處理程序:
public class TetrisFrame extends JFrame{
DrawPanel dp;
static int turn;
public TetrisFrame(){
dp= new DrawPanel();
dp.setBorder(new LineBorder(new Color(0, 0, 0), 3));
MyHandler mhd = new MyHandler();
this.addKeyListener(mhd);
getContentPane().add(dp);
}
class MyHandler implements KeyListener{
@Override
public void keyPressed(KeyEvent e) {
//left:37, right:39, up:38 down:40
int code = e.getKeyCode();
if(code == 37){
dp.s.x -=30;
}
if(code == 38){
turn++;
if (turn ==4)
turn =0;
}
if(code == 39){
dp.s.x +=30;
}
if(code == 40){
dp.s.y +=30;
if(dp.s.y == 17*30){
JOptionPane.showMessageDialog(null, "fvgbhn");
}
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
dp.repaint();
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
}
我應該做的,使其工作?
在哪裏,使你的陣營下去的邏輯是什麼?你需要某種類型的引擎讓你的tetrominos失敗,這叫一個類檢查collisons,一旦碰到另一個block,就停下來產生另一個類。你會得到一些tetrominos列表,繪圖班將使用它來繪製每一個tetromino。我不會使用這個架構,當屏幕開始在屏幕中間消失時,會很困難。但只要你有樂趣:) – Asoub