我對使用React的項目有問題。這是一個tic tac腳趾遊戲,我正在嘗試實現電腦播放器。React.JS中的遞歸函數組件類
當人類玩家點擊一個正方形(場分量)時,會在板組件中觸發函數updateField()。它還調用computerMove()函數,該函數又調用minimax()函數。
minimax函數是遞歸定義的。但是,當代碼執行到達minimax(possibleGame)被調用的行時,我收到以下錯誤消息。
[ERROR] react-dom Uncaught TypeError: Cannot read property 'minimax' of undefined
顯然該功能是未知的,我不明白,因爲我將它綁定到董事會的範圍。
class Field extends React.Component{
render(){
return(
<button className='field' onClick={this.props.clickFunc}>{this.props.value}</button>
);
}
}
class Board extends React.Component{
constructor(){
super();
this.state = {
fields: Array(9).fill(null),
};
this.minimax = this.minimax.bind(this);
this.updateField = this.updateField.bind(this);
this.computerMove = this.computerMove.bind(this);
}
updateField(id){
const fields = this.state.fields.slice();
// only proceed if field hasn't been taken yet
if (fields[id] == null && this.props.winner == null){
fields[id] = this.props.playerSymbol;
this.setState({fields: fields});
this.computerMove(fields);
}
}
// check if somebody won the game
checkWinner(squares){
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
computerMove(fields){
var computerSymbol = (this.props.playerSymbol == "X" ? "O" : "X");
var game = {fields: fields,turn:computerSymbol};
var result = this.minimax(game);
var newBoard = fields.slice();
newBoard[result[1]] = computerSymbol;
this.setState({fields: newBoard});
}
score(game){
// check for winner
var result = this.checkWinner(game.fields);
if (result !== null){
if (result == this.props.playerSymbol){
return -10;
} else{
return 10;
}
}else{
return 0;
}
}
minimax(game) {
var score = this.score(game);
if (score !== 0){
return score;
}
var scores = [];
var moves = [];
game.fields.forEach(function(value,index,arr){
if (value==null){
var newField = arr.slice();
newField[index] = game.turn;
var nextTurn = (game.turn == "X" ? "O" : "X");
var possibleGame = {fields: newField,turn:nextTurn};
var result = this.minimax(possibleGame);
scores.push(result[0]);
moves.push(index);
}
});
if (game.turn == this.props.playerSymbol){
var max_ind = scores.indexOf(Math.max(...scores));
return [scores[max_ind],moves[max_ind]];
} else{
var min_ind = scores.indexOf(Math.min(...scores));
return [scores[min_ind],moves[min_ind]];
}
}
render(){
var fields = this.state.fields;
// check if somebody won
const winner = this.checkWinner(fields);
if (winner){
this.props.declareWinner(winner);
}
return (
<div className="animated fadeInUp board-container">
<div className='row'>
<Field value={fields[0]} clickFunc={() => this.updateField(0)} />
<Field value={fields[1]} clickFunc={() => this.updateField(1)}/>
<Field value={fields[2]} clickFunc={() => this.updateField(2)}/>
</div>
<div className='row'>
<Field value={fields[3]} clickFunc={() => this.updateField(3)} />
<Field value={fields[4]} clickFunc={() => this.updateField(4)}/>
<Field value={fields[5]} clickFunc={() => this.updateField(5)}/>
</div>
<div className='row'>
<Field value={fields[6]} clickFunc={() => this.updateField(6)}/>
<Field value={fields[7]} clickFunc={() => this.updateField(7)}/>
<Field value={fields[8]} clickFunc={() => this.updateField(8)}/>
</div>
</div>
)
}
}
整個代碼可以在這裏進行測試: https://codepen.io/miga89/pen/pPqmra
我也試圖拿出一個MWE(https://codepen.io/miga89/pen/XRQBjP)然而,這個例子適用於某些原因。
謝謝你的幫助!
'game.fields.forEach((值,指數,ARR)=> {' – dfsq