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我目前正在處理一些有效的代碼。真的歸結到我是否應該讓所有這些?盲目?管型。什麼是設計此解決方案的更合適的方法?
我有一個類:
public abstract class Trigger
{
// no logic, just three automatic properties
}
這是由繼承:
// there are several classes like this that store different things like strings,
// int,floats, enums, etc,etc.
public class ActivateOnTimeDelay : Trigger
{
// More automatic properties and possibly fields.
}
然後我把這些類爲List<Trigger>
,並在另一個類疊代的名單反向循環
if (currentMission.ActiveTriggers.Count > 0)
{
for (int i = currentMission.ActiveTriggers.Count - 1; i >= 0; i--)
{
ActivateOnDeathDelay activateOnDeathD = currentMission.ActiveTriggers[i] as ActivateOnDeathDelay;
ActivateOnDeathImmediate activateOnDeathI = currentMission.ActiveTriggers[i] as ActivateOnDeathImmediate;
ActivateOnFinishDelay activateOnFinishD = currentMission.ActiveTriggers[i] as ActivateOnFinishDelay;
ActivateOnFinishImmediate activateOnFinishI = currentMission.ActiveTriggers[i] as ActivateOnFinishImmediate;
ActivateOnFinishMass activateOnFinishM = currentMission.ActiveTriggers[i] as ActivateOnFinishMass;
ActivateOnTimeDelay activateOnTimeD = currentMission.ActiveTriggers[i] as ActivateOnTimeDelay;
ActivateOnTimeImmediate activateOnTimeI = currentMission.ActiveTriggers[i] as ActivateOnTimeImmediate;
DisplayDialog displayDialog = currentMission.ActiveTriggers[i] as DisplayDialog;
SpawnEnemy spawnEnemy = currentMission.ActiveTriggers[i] as SpawnEnemy;
if (activateOnDeathD != null)
{
// do logic
}
// more null checks for each possible item that may be created this loop pass.
當使用觸發器時,將從列表中刪除,並將其ID放入HashSet<string>
用於觸發器的某些觸發器。