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我一直試圖採取幾個簡單的MooTools操作的邏輯,並將其轉換爲使用jQuery。在CSS縮放畫布中獲取正確的鼠標位置
我想要的邏輯就是爲了這個jsfiddle它允許的是通過css調整大小來在canvas元素上獲得準確的鼠標位置。
我發現answer here,所以我已經工作了幾個小時都無濟於事
我想我明白他的邏輯,但擬合由於某種原因,我沒有看到結果
這裏是我有什麼從他answer與阿拜的邏輯迄今所做註釋掉
// Get the change ratio for the new css set size
//var cssScale = [canvas.getSize().x/canvas.get('width'), canvas.getSize().y/canvas.get('height')];
var cssScale = [$('canvas').height()/$('canvas').attr('height'), $('canvas').width()/$('canvas').attr('$('canvas').height()/$('canvas').attr('height'),')]
//Create an object of the dimensions
// I think from my looking at the jsfiddle x&y is the position of the rect in his canvas
// and w&h are the height and width of that rect so it's not really necessary for my problem which
// is just getting mouse cords accuratly.
//this.setDims(x*cssScale[0], y*cssScale[1], w*cssScale[0], h*cssScale[1]);
// This is the offset of the clickable square in his code.
//this.offset = [x - this.dims[0], y - this.dims[1]];
// Now I do not know what this is
// If the offset is just for position in their code why is it used here
// How can you display just scaled mouse position
this.x = (x - this.offset[0])/cssScale[0] + w * .5;
this.y = (y - this.offset[1])/cssScale[1] + h * .5;
不確定你在設置'cssScale'的行中想要做什麼。您將使用 - height屬性除以height屬性來劃分寬度 - 即1.即使這樣,您在由單引號分隔的字符串中也有單引號。這應該給你語法錯誤。我猜你想要'var cssScale = [$('canvas')。width()/ $('canvas')。attr('width'),$('canvas')。height()/$('canvas')。attr('height')]' – musaul 2011-04-24 18:29:42
我不是100%肯定要麼我試圖將mootools邏輯轉換爲jquery,我認爲正在發生的是你得到的css增長率/收縮這條線 – austinbv 2011-04-24 18:31:29