最終我找到了這個問題的最初原因並解決了它。
在logcat中,我們可以看到Firebase初始化在Unity之前。 Unity會自行替換Firebase的UncaughtExceptionHandler
實例。 Unity會通過添加關於Unity版本的信息來修改Throwable
。它以某種方式破壞堆棧跟蹤。在此之後Throwable
傳遞給先前註冊的異常處理程序(Firebase)。你可以看到invalid stacktrace
消息。
這裏的解決方法:
在你的第一個場景該代碼添加腳本:
void Awake() {
#if UNITY_ANDROID && !UNITY_EDITOR
using (AndroidJavaClass helper = new AndroidJavaClass ("com.yourcompany.UncaughtExceptionHelper")) {
helper.CallStatic ("restore");
}
#endif
}
然後將該類添加到您的Android Studio項目:
UncaughtExceptionHelper.java
package com.yourcompany;
import android.util.Log;
import java.lang.reflect.Field;
public class UncaughtExceptionHelper {
private static final String LOG_TAG = UncaughtExceptionHelper.class.getSimpleName();
public static void restore() {
try {
Thread.UncaughtExceptionHandler defaultHandler = Thread.getDefaultUncaughtExceptionHandler();
if (defaultHandler.getClass().getName().startsWith("com.unity3d.")) {
for (Field f : defaultHandler.getClass().getDeclaredFields()) {
f.setAccessible(true);
Object possibleHandler = f.get(defaultHandler);
if (possibleHandler instanceof Thread.UncaughtExceptionHandler) {
Thread.setDefaultUncaughtExceptionHandler((Thread.UncaughtExceptionHandler) possibleHandler);
Log.i(LOG_TAG, "restore " + possibleHandler + " instead of " + defaultHandler);
return;
}
}
}
} catch (Throwable ex) {
Log.wtf(LOG_TAG, ex);
}
}
}
建立在一起,現在發現logcat
輸出:
I FirebaseCrash: FirebaseCrash reporting initialized [email protected]
I FirebaseInitProvider: FirebaseApp initialization successful
....
D Unity : GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT
D Unity : _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
....
I UncaughtExceptionHelper: restore [email protected] instead of [email protected]
我有同樣的問題:Unity +本機Firebase庫。我已通過此表單報告了此錯誤:https://firebase.google.com/support/contact/bugs-features/我建議您也這樣做。這就是我們現在可以做的。 –