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在我看來,Java3D有時在Frame/JPanel/Canvas3D調整大小時重畫場景。我在使用Java3D/JUNG3D的應用程序中遇到問題,如果Frame/JPanel/Canvas3D的水平尺寸具有一定的大小,整個場景就會消失。我試圖簡單地解決這個問題,然後發現在下面的示例代碼中會出現類似的問題:http://www.java3d.org/samples.html(倒數第二個例子,「Text 3D Example」)爲了方便,我將粘貼到底部。Java3D失蹤行爲
步驟:
- 使用3個Java3D的罐安裝Java3D的
- 構建這個例子。
- 運行
- 水平拉伸框架到500像素左右,然後一切消失。收縮它然後再次在那裏。當事情消失時,垂直拉伸,事情再次出現。
它似乎與Frame/JPanel/Canvas3D縱橫比和它顯示的內容有關。我猜測我自己的問題略有不同,因爲我顯示的是不同縱橫比的場景,底層問題是相同的。任何人都可以告訴我如何能夠解決這個bug /功能,以便在窗口大小調整時場景不會消失?
這裏是我到目前爲止已經試過,但沒有成功:
- 鳳雲的JPanel調整事件,然後迫使Canvas3D重繪
- 雙緩衝設置播放
- 許多其他的事情,我可以「T記得現在 - 剛回來,從休假:)
代碼:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
public class Titles {
public static void main(String[] args) {
Titles t = new Titles();
t.setUp();
}
public void setUp() {
JFrame jf = new JFrame("Welcome");
// kill the window on close
jf.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent winEvent) {
System.exit(0);
}
});
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(1, 1, 2, 2));
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
canvas3D.setSize(360, 160);
SimpleUniverse universe = new SimpleUniverse(canvas3D);
BranchGroup group = new BranchGroup();
addObjects(group);
addLights(group);
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(group);
panel.add(canvas3D);
jf.getContentPane().add(panel, BorderLayout.CENTER);
jf.pack();
jf.setVisible(true);
}
public void addLights(BranchGroup group) {
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
1000.0);
Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
group.addChild(light1);
// Set up the ambient light
Color3f ambientColor = new Color3f(.1f, .1f, .1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
group.addChild(ambientLightNode);
}
private void addObjects(BranchGroup group) {
Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 2),
new FontExtrusion());
Text3D text = new Text3D(f3d, new String("Java3D.org"), new Point3f(-3.5f,
-.5f, -4.5f));
text.setString("Java3D.org");
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f blue = new Color3f(.2f, 0.2f, 0.6f);
Appearance a = new Appearance();
Material m = new Material(blue, blue, blue, white, 80.0f);
m.setLightingEnable(true);
a.setMaterial(m);
Shape3D sh = new Shape3D();
sh.setGeometry(text);
sh.setAppearance(a);
TransformGroup tg = new TransformGroup();
Transform3D t3d = new Transform3D();
Transform3D tDown = new Transform3D();
Transform3D rot = new Transform3D();
Vector3f v3f = new Vector3f(-1.6f, -1.35f, -6.5f);
t3d.setTranslation(v3f);
rot.rotX(Math.PI/5);
t3d.mul(rot);
v3f = new Vector3f(0, -1.4f, 0f);
tDown.setTranslation(v3f);
t3d.mul(tDown);
tg.setTransform(t3d);
tg.addChild(sh);
group.addChild(tg);
}
}
我正在使用最新的Java3D:1.5.2 – 2013-03-05 04:21:25
那麼你的問題如何解決這個問題?因爲我注意到了相同的東西 – fftk4323 2013-04-10 17:57:46
正確,我正在尋找解決或解決此問題的方法。我還沒有發現任何,但沒關係 - 我放棄了Java3D,而只是使用jogl。 – 2013-04-15 02:41:49