我正在嘗試製作一個JavaScript遊戲,在線上獲得了一些代碼,並且我正在嘗試將其改進爲我想要的,所以我希望間隔在得分達到1000之後更快。我嘗試了所有可能的最佳挖掘方式爲此,請幫助我優化我的代碼。遊戲區域函數中的start函數需要20毫秒的時間間隔。我做分數的計數,那麼當分數到達1000,我想在updateGame功能如何在分數爲1000後增加啓動功能間隔?
function startGame() {
myGameArea = new gamearea();
myGamePiece = new component(30, 30, "red", 10, 75);
myscore = new component("15px", "Consolas", "black", 220, 25, "text");
myGameArea.start();
}
function gamearea() {
this.canvas = document.createElement("canvas");
this.canvas.width = 320;
this.canvas.height = 180;
document.getElementById("canvascontainer").appendChild(this.canvas);
this.context = this.canvas.getContext("2d");
this.pause = false;
this.frameNo = 0;
this.start = function() {
this.interval = setInterval(updateGameArea, 20);
}
this.stop = function() {
clearInterval(this.interval);
this.pause = true;
}
this.clear = function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
if (type == "text") {
this.text = color;
}
this.score = 0; this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
var x, y, min, max, height, gap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
myGameArea.stop();
document.getElementById("myfilter").style.display = "block";
document.getElementById("myrestartbutton").style.display = "block";
return;
}
}
if (myGameArea.pause == false) {
myGameArea.clear();
myGameArea.frameNo += 1;
myscore.score +=1;
if (myGameArea.frameNo == 1 || everyinterval(150)) {
x = myGameArea.canvas.width;
y = myGameArea.canvas.height - 100;
min = 20;
max = 100;
height = Math.floor(Math.random()*(max-min+1)+min);
min = 50;
max = 100;
gap = Math.floor(Math.random()*(max-min+1)+min);
myObstacles.push(new component(10, height, "green", x, 0));
myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x += -1;
myObstacles[i].update();
}
myscore.text="SCORE: " + myscore.score;
if (myscore.score == 1000){
this.start = function() {
this.interval = setInterval(updateGameArea, 10);
}
}
myscore.update();
myGamePiece.x += myGamePiece.speedX;
myGamePiece.y += myGamePiece.speedY;
myGamePiece.update();
}
}
startGame();
這段代碼工作this.interval = setInterval(updateGameArea,20);?如果是的話,我認爲你可以做到這一點this.interval = setInterval(updateGameArea,this.interval + 10);你需要添加10到你以前的時間間隔值。 –
謝謝,但我仍然有小問題,當遊戲重新啓動時,它仍然需要設置新的時間間隔 – Pianistprogrammer