2016-11-21 103 views
0

我正嘗試使用Unity和Firebase創建授權場景。我的C#腳本的屏幕截圖以及顯示的錯誤附在此處。是否需要爲集成Firebase指定單獨的目錄?我瀏覽了此鏈接中提供的文檔:https://firebase.google.com/docs/auth/unity/password-auth。 我已經完成了所有的步驟。請通過它,告訴我我錯過了什麼!將Firebase與Unity集成

using UnityEngine; 
 
using System.Collections; 
 
using UnityEngine.UI; 
 
using System; 
 
using System.Collections.Generic; 
 

 
public class SignUp : MonoBehaviour 
 
{ 
 
\t public GameObject list; 
 
\t public Text email; 
 
\t public Text password; 
 
\t public GameObject logIn; 
 
\t Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance; 
 
\t private string userID; 
 
\t private string pass; 
 

 
\t // Use this for initialization 
 
\t void Start() 
 
\t { 
 
\t \t //Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance; 
 
\t } 
 
\t 
 
\t // Update is called once per frame 
 
\t void Update() 
 
\t { 
 
\t \t auth.CreateUserWithEmailAndPasswordAsync (userID, pass).ContinueWith (task => { 
 
\t \t \t if (!task.IsCanceled && !task.IsFaulted) 
 
\t \t \t \t Debug.Log ("User Created"); 
 
\t \t \t else 
 
\t \t \t \t Debug.Log ("User Creation Failed"); 
 
\t \t }); 
 
\t } 
 

 
\t public void signUp() 
 
\t { 
 
\t \t list.SetActive (true); 
 
\t \t logIn.SetActive (false); 
 
\t } 
 

 
\t public void details() 
 
\t { 
 
\t \t userID = email.text.ToString(); 
 
\t \t pass = password.text.ToString(); 
 
\t \t print (userID); 
 
\t \t print (pass); 
 
\t } 
 
}

+1

你的屏幕截圖在哪裏?順便說一下,不要張貼截圖,請直接發佈代碼。 –

+0

我已經做了@MichaelFaisst – Meenakshi

+0

那麼錯誤是什麼? – UnholySheep

回答