我正在嘗試編寫一個CGFunctionRef,它將充當我的項目中使用ARC的CGShadingRef對象的着色函數。我試圖將一個NSMutableArray(用UIColors填充)傳入我的CGFunctionRef回調函數。將Objective-C對象傳遞到CGFunctionRef
這裏是我的init方法
- (void)initInternal {
_colors = [[NSMutableArray alloc] init];
// Creating the colors in this way ensures that the underlying color space is UIDeviceRGBColorSpace
// and thus has 4 color components: red, green, blue, alpha
[_colors addObject:[UIColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f]]; // Red
[_colors addObject:[UIColor colorWithRed:0.0f green:1.0f blue:0.0f alpha:1.0f]]; // Green
[_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:1.0f alpha:1.0f]]; // Blue
[_colors addObject:[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:1.0f]]; // White
[_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:1.0f]]; // Black
// Define the shading callbacks
CGFunctionCallbacks callbacks;
callbacks.version = 0; // Defaults to 0
callbacks.evaluate = CGShadingCallback; // This is our color selection function
callbacks.releaseInfo = NULL; // Not used
// As input to our function we want 1 value in the range [0.0, 1.0].
// This is our position within the 'gradient'.
size_t domainDimension = 1;
CGFloat domain[2] = {0.0f, 1.0f};
// The output of our function is 4 values, each in the range [0.0, 1.0].
// This is our selected color for the input position.
// The 4 values are the red, green, blue and alpha components.
size_t rangeDimension = 4;
CGFloat range[8] = {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f};
// Create the shading function
_shadingFunction = CGFunctionCreate(&_colors, domainDimension, domain, rangeDimension, range, &callbacks);
}
這裏是我的回調方法
static void CGShadingCallback(void* info, const float* inData, float* outData) {
// Our colors
NSMutableArray* colors = (__bridge_transfer NSMutableArray*)info;
// Position within the gradient, ranging from 0.0 to 1.0
CGFloat position = *inData;
// Find the color that we want to used based on the current position;
NSUInteger colorIndex = position * [colors count];
// Account for the edge case where position == 1.0
if (colorIndex >= [colors count])
colorIndex = [colors count] - 1;
// Get our desired color from the array
UIColor* color = [colors objectAtIndex:colorIndex];
// Copy the 4 color components (red, green, blue, alpha) to outData
memcpy(outData, CGColorGetComponents(color.CGColor), 4 * sizeof(CGFloat));
}
這裏是我的drawRect方法
- (void)drawRect:(CGRect)rect {
CGRect b = self.bounds;
CGContextRef ctx = UIGraphicsGetCurrentContext();
// Create a simple elliptic path
CGContextAddEllipseInRect(ctx, b);
// Set the current path as the clipping path
CGContextClip(ctx);
// Create our shading using the function that was defined earlier.
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGShadingRef shading = CGShadingCreateAxial(colorspace,
CGPointMake(CGRectGetMinX(b), CGRectGetMidY(b)),
CGPointMake(CGRectGetMaxX(b), CGRectGetMidY(b)),
_shadingFunction,
true,
true);
// Draw the shading
CGContextDrawShading(ctx, shading);
// Cleanup
CGShadingRelease(shading);
CGColorSpaceRelease(colorspace);
}
如果我只是在我的回調方法使用__bridge,然後崩潰
NSMutableArray * colors =(_ _bridge NSMutableArray *)info;帶有EXC_BAD_ACCESS的 。
如果我使用__bridge_transfer,它崩潰在 CGContextDrawShading(ctx,shading);在EXC_BAD_ACCESS的drawRect中使用 。
什麼樣的崩潰呢? Xcode控制檯中是否存在異常或引發了什麼? '__bridge_transfer'聽起來更正確,但你如何引用/使用'colors'變量? – 2011-12-20 02:51:16
該崩潰是一個EXC_BAD_ACCESS。你是什麼意思,我如何引用變量? – 2011-12-20 02:59:17
通過「引用」,我的意思是顯示'CGShadingCallback'中的附加行,顯示瞭如何使用'colors'變量....以及崩潰發生的位置等。 – 2011-12-20 03:08:05