我有一個多線程的tcp服務器,處理多個客戶端。 每個客戶端在服務器端都有它的線程來保持套接字連接。 從理論上講,所有東西都可以正常工作很長時間,但在極少數情況下,當連接多個客戶端時,會發生以下情況: 其中一個客戶端向服務器發送tcp數據包,服務器端讀取超時。我發現了很多問題,在客戶端解決讀取超時問題,但在我的情況下,這從來沒有發生過。在我的情況下,服務器從客戶端收到數據包時超時。 我的問題是,爲什麼以及如何發生這種情況,我能做些什麼來解決這個問題?多線程服務器隨機拋出java.net.SocketTimeoutException:讀取超時
這裏是我的服務器監聽器:
public class GameServerTCP extends Thread {
//TCP
private ServerSocket serverSocket;
public Server server;
public int amountOfTCPConnections = 0;
ClassLoader classLoader = getClass().getClassLoader();
File myFile = new File(classLoader.getResource("Sprites/sprite_sheet.png").getFile());
public GameServerTCP(Server game) {
this.server = game;
//TCP
try {
serverSocket = new ServerSocket(6336);
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while(true) {
//TCP
Socket socket = null;
try {
socket = serverSocket.accept();
Toolkit.getDefaultToolkit().beep();
System.out.println(socket.getRemoteSocketAddress() + " has connected to server.");
}
catch (Exception e) {
e.printStackTrace();
}
new TCPConnection(socket, this);
amountOfTCPConnections++;
if (amountOfTCPConnections > 500) {
System.err.println("Too many clients error! (unsolved)");
server.frame.dispatchEvent(new WindowEvent(server.frame, WindowEvent.WINDOW_CLOSING));
}
}
}
}
這裏是保存每個單獨的連接我的服務器線程:
public class TCPConnection implements Runnable {
Socket socket;
private Thread thread;
private boolean isRunning = false;
public GameServerTCP serverTCP;
private String gamename = "-1";
public String username;
/**
* This is the future!
* Contains an exact imprint of the player of client side.
* Cheats can be detected here.
*/
private PlayerMP playerMP;
String clientSentence;
TCPConnection(Socket socket, GameServerTCP serverTCP) {
this.socket = socket;
this.serverTCP = serverTCP;
isRunning = true;
thread = new Thread(this);
thread.start();
}
public synchronized void closeConnection() {
if (MasterConnections.connectionsTCP.containsKey(getUniqueConnectionIdentifier())) MasterConnections.connectionsTCP.remove(getUniqueConnectionIdentifier());
if (this.username != null && MasterConnections.currentlyLoggedOnAccounts.contains(this.username)) MasterConnections.currentlyLoggedOnAccounts.remove(this.username);
if (this.gamename != null && serverTCP.server.games.containsKey(this.gamename)) {
Level game = serverTCP.server.games.get(this.gamename);
for (String p : game.playersInLevel) {
if (p.equals(getUniqueConnectionIdentifier())) {
game.playersInLevel.remove(p);
System.out.println(this.username + " has been been removed from game " + this.gamename + ".");
}
}
PacketTCP02LeaveGame tellOthersPacket = new PacketTCP02LeaveGame(this.gamename, this.username);
game.writeDataTCPToAllPlayersInThisLevel(tellOthersPacket);
}
try {
this.socket.close();
} catch (IOException e) {
e.printStackTrace();
}
System.out.println(socket.getRemoteSocketAddress() + " has been disconnected from server.");
this.serverTCP.amountOfTCPConnections--;
this.stop();
}
public String getUniqueConnectionIdentifier() {
return socket.getInetAddress() + ":" + socket.getPort();
}
public String generateUniqueUDPConnectionIdentifier(InetAddress inetAddess, int udpPort) {
System.out.println("uuc created: ");
System.out.println(inetAddess + "/" + udpPort);
return inetAddess + ":" + udpPort;
}
public void run() {
//version check first
PacketTCP00VersionCheck packetVersionCheck = new PacketTCP00VersionCheck(serverTCP.server.getVersion());
if (MasterConnections.connectionsTCP.containsKey(getUniqueConnectionIdentifier())) {
this.closeConnection();
}
else {
MasterConnections.connectionsTCP.put(getUniqueConnectionIdentifier(), this);
packetVersionCheck.writeData(this);
}
BufferedReader inFromClient;
try {
inFromClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (IOException e1) {
e1.printStackTrace();
closeConnection();
return;
}
while(isRunning) {
try {
clientSentence = inFromClient.readLine();
if (clientSentence == null) {
inFromClient.close();
closeConnection();
}
else {
System.out.println("tcprec -> " + (new Date(System.currentTimeMillis())) + " -> " + this.username + " -> " + clientSentence);
this.parsePacket(clientSentence.getBytes());
}
}
catch (SocketTimeoutException ste) {
/**
* TODO:
*/
ste.printStackTrace();
System.err.println("YOU CAN DO SOMETHING HERE!!!!!!!");
closeConnection();
}
catch (Exception e) {
e.printStackTrace();
closeConnection();
}
}
}
public void stop() {
isRunning = false;
try {
thread.join();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
這裏是我的客戶:
public class GameClientTCP extends Thread {
public String gamestate = "logged out";
private Game game;
public Socket tcpSocket;
public boolean isRunning = false;
private String serverSentence;
public boolean hasBeenStarted = false;
public int boundUDPPort = -1;
public static String[] characters = new String[5];
public static boolean charactersAreLoaded = false;
private PrintWriter toServer;
public GameClientTCP(Game game, String ipAddress) {
this.game = game;
}
public boolean tryConnect() {
try {
tcpSocket = new Socket();
tcpSocket.connect(new InetSocketAddress(Settings.SERVER_ADDRESS, 6336), 1000);
System.out.println("Just connected to " + tcpSocket.getRemoteSocketAddress());
game.getSocketClientUDP().prepareBeforeStart();
game.getSocketClientUDP().start();
return true;
} catch (UnknownHostException e1) {
try {
tcpSocket.close();
} catch (IOException e) {
GameError.appendToErrorLog(e);
return false;
}
return false;
} catch (IOException e1) {
try {
tcpSocket.close();
} catch (IOException e) {
GameError.appendToErrorLog(e);
return false;
}
GameError.appendToErrorLog(e1);
return false;
}
}
public void run() {
BufferedReader fromServer;
try {
fromServer = new BufferedReader(new InputStreamReader(tcpSocket.getInputStream()));
toServer = new PrintWriter(tcpSocket.getOutputStream(),true);
} catch (IOException e1) {
GameError.appendToErrorLog(e1);
return;
}
while(isRunning) {
try {
serverSentence = fromServer.readLine();
//System.out.println("Received: " + serverSentence);
if (serverSentence != null) this.parsePacket(serverSentence.getBytes());
}
catch(UnknownHostException ex) {
GameError.appendToErrorLog(ex);
}
catch(IOException e){
GameError.appendToErrorLog(e);
}
catch(Exception e) {
GameError.appendToErrorLog(e);
}
}
}
public void sendMessageToServer(String message) {
try {
toServer.println(message);
toServer.flush();
}
catch (Exception e) {
GameError.appendToErrorLog(e);
System.exit(-1);
}
}
}
我希望能更多地瞭解這個問題,請大家幫忙! :)
編輯:這可能很重要,說我的程序運行時,它可能會發生,沒有tcp數據包發送過一段較長的時間。超時總是發生,當我不發送任何數據包至少20或30分鐘,然後當我再次發送一個,另一個客戶端超時。
閱讀超時沒有任何隨機。對方在超時期限內沒有發送任何內容。要麼它太短,要麼對等體或網絡出現問題。 – EJP
但不是tcp連接的默認超時設置爲無限? 對等和網絡都很好。 – Madness