我有我的學習圖形課程。我目前的任務是使用Bresenham算法繪製一個十六進制,並使用基於堆棧的遞歸算法進行洪水填充。所以我需要輪廓的顏色來使用填充。下面如何將Graphics2D轉換爲BufferedImage?
的代碼繪製使用Graphics2D
行,我需要得到各顏色畫像素。據我所知,Graphics2D
是一個不包含像素的抽象。所以,我需要的十六進制轉換爲BufferedImage
,用.getRGB()
方法,並得到了像素的顏色。但我無法做到它的頭或尾。
我怎樣才能讓一個十六進制的BufferedImage
與Graphics2D
畫?
public void drawHexagon(int x, int y, int edgeLength, int thickness, Graphics2D g2d) {
int cosEdgeLength = (int) (Math.cos(Math.PI/6) * edgeLength);
BufferedImage image = new BufferedImage(edgeLength*2, cosEdgeLength*2 + edgeLength, BufferedImage.TYPE_INT_RGB);
drawBresenhamLine(x, y, x - edgeLength, y + cosEdgeLength, g2d, thickness);
drawBresenhamLine(x, y, x + edgeLength, y + cosEdgeLength, g2d, thickness);
drawBresenhamLine(x - edgeLength, y + cosEdgeLength, x - edgeLength, y + cosEdgeLength + edgeLength, g2d, thickness);
drawBresenhamLine(x + edgeLength, y + cosEdgeLength, x + edgeLength, y + cosEdgeLength + edgeLength, g2d, thickness);
drawBresenhamLine(x + edgeLength, y + cosEdgeLength + edgeLength, x, y + cosEdgeLength + edgeLength + cosEdgeLength, g2d, thickness);
drawBresenhamLine(x - edgeLength, y + cosEdgeLength + edgeLength, x, y + cosEdgeLength + edgeLength + cosEdgeLength, g2d, thickness);
g2d.drawImage(image, null, 0, 0);
}
void drawBresenhamLine (double xstart, double ystart, double xend, double yend, Graphics2D g, int thickness)
{
double x, y, dx, dy, incx, incy, pdx, pdy, es, el, err;
dx = xend - xstart;
dy = yend - ystart;
incx = sign(dx);
incy = sign(dy);
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
if (dx > dy) {
pdx = incx; pdy = 0;
es = dy; el = dx;
} else {
pdx = 0; pdy = incy;
es = dx; el = dy;
}
x = xstart;
y = ystart;
err = el/2;
g.setStroke(new BasicStroke(thickness, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_MITER));
g.draw(new Line2D.Double(x, y, x, y));
for (int t = 0; t < el; t++) {
err -= es;
if (err < 0) {
err += el;
x += incx;
y += incy;
} else {
x += pdx;
y += pdy;
}
g.draw(new Line2D.Double(x, y, x, y));
}
}
看一看[繪製圖像(https://docs.oracle.com/javase/tutorial/2d/images/drawimage.html) – MadProgrammer