2017-03-07 79 views
-1

因此,我將SqAtx的GitHub存儲庫SuperMarioWorld克隆到我的Ubuntu 16.04(64位)機器上。我想運行他的超級馬里奧克隆爲了瞭解他的項目,並通過他做這個遊戲的方式來學習。理解出錯信息

首先,我無法編譯它,因爲他在README.md中解釋它。然而,我已經成功地編譯了一個自己的戰列艦遊戲(這告訴我Cmake,make,SFML和一個C編譯器都已正確安裝)。作爲一個錯誤,我得到這個錯誤信息從生成文件夾運行cmake ..後:

CMake Error at CMakeLists.txt:24 (add_executable): 
add_executable called with incorrect number of arguments 


-- Found SFML 2.4.0 in /usr/include 
CMake Error at CMakeLists.txt:32 (target_link_libraries): 
Cannot specify link libraries for target "SuperMarioWorld" which is not 
built by this project. 


-- Configuring incomplete, errors occurred! 

然後我修改了他CMakeList.txt,使其成功地創建了一個Makefile文件。我的CMakeList.txt如下所示:

#Change this if you need to target a specific CMake version 
cmake_minimum_required (VERSION 2.6) 

# Enable debug symbols by default 
# must be done before project() statement 
if(NOT CMAKE_BUILD_TYPE) 
    set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE) 
endif() 

project (SuperMarioWorld) 

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11 -Wall -g") 

# I guess you have not released the project yet :p 
set (SuperMarioWorld_VERSION_MAJOR 0) 
set (SuperMarioWorld_VERSION_MINOR 1) 
set (SuperMarioWorld_VERSION_PATCH 0) 

include_directories("${PROJECT_BINARY_DIR}") 
set(SOURCE_FILES 
    EventEngine/Listeners/CharacterDiedListener.cpp 
    EventEngine/Listeners/CharacterPositionUpdateListener.cpp 
    EventEngine/Listeners/CloseRequestListener.cpp 
    EventEngine/Listeners/DebugInfoUpdatedListener.cpp 
    EventEngine/Listeners/ForegroundItemRemovedListener.cpp 
    EventEngine/Listeners/ForegroundItemUpdatedListener.cpp 
    EventEngine/Listeners/GotLevelInfoListener.cpp 
    EventEngine/Listeners/KeyboardListener.cpp 
    EventEngine/Listeners/LevelStartListener.cpp 
    EventEngine/Listeners/MarioJumpListener.cpp 
    EventEngine/Listeners/MarioKickedEnemyListener.cpp 
    EventEngine/Listeners/NewCharacterReadListener.cpp 
    EventEngine/Listeners/NewForegroundItemReadListener.cpp 
    EventEngine/Listeners/NewPipeReadListener.cpp 
    EventEngine/Listeners/ToggleIgnoreInputListener.cpp 
    EventEngine/EventEngine.cpp 
    Game/CollisionHandler.cpp 
    Game/GameEngine.cpp 
    Game/LevelImporter.cpp 
    Graphics/GraphicsEngine.cpp 
    Graphics/SpriteHandler.cpp 
    Sound/SoundEngine.cpp 
    SuperMario/Game.cpp 
    SuperMario/main.cpp 
    System/Characters/Enemy.cpp 
    System/Characters/Goomba.cpp 
    System/Characters/MovingObject.cpp 
    System/Characters/Player.cpp 
    System/Items/Box.cpp 
    System/Items/Pipe.cpp 
    System/irrXML/irrXML.cpp 
    System/Engine.cpp 
    System/Util.cpp 
) 
# Define sources and executable 
set (EXECUTABLE_NAME "SuperMarioWorld") 
add_executable(${EXECUTABLE_NAME} ${SOURCE_FILES}) 

# Detect and add SFML 
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/lib" ${CMAKE_MODULE_PATH}) 
#Find any version 2.X of SFML 
#See the FindSFML.cmake file for additional details and instructions 
find_package(SFML 2 REQUIRED system window graphics network audio) 
if(SFML_FOUND) 
    include_directories(${SFML_INCLUDE_DIR}) 
    target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES}) 
endif() 

# Install target 
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin) 

有了這個CMakeList.txt,我可以成功創建一個makefile。運行化妝我第一次有兩個錯誤,這些錯誤在相同:

/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/NewForegroundItemReadListener.cpp:21:95: error: taking address of temporary [-fpermissive] 
m_graphicsEngine->UpdateForegroundItem(&(_event->GetDisplayableObject()->GetInfoForDisplay())); 

所以我不得不將其固定NewPipeReadListener.cpp在線24和NewForegroundItemReadListener.cpp在線24.我固定它是這樣的:

InfoForDisplay temp = _event->GetPipe()->GetInfoForDisplay(); 
m_graphicsEngine->UpdateForegroundItem(&temp); 

現在,生成文件給我一個錯誤,我無法修復,因爲我不明白一個字..我想在這裏包括整個錯誤消息,但Stackoverflow不允許我這樣做...
但它是這樣開始的。

[ 2%] Linking CXX executable SuperMarioWorld 
CMakeFiles/SuperMarioWorld.dir/EventEngine/Listeners/KeyboardListener.cpp.o: In function `KeyboardListener::onEvent(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Event*)': 
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:12: undefined reference to `KeyboardEvent::GetType()' 
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:13: undefined reference to `KeyboardEvent::GetKey()' 
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:14: undefined reference to `KeyboardEvent::GetType()' 
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:15: undefined reference to `KeyboardEvent::GetKey()' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionsWithMapEdges(MovingObject&)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:25: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::DetectCollisionWithObj(MovingObject&, DisplayableObject&)': 

我將不勝感激,如果有人可以幫助我瞭解這個錯誤,並且可能使我的系統上運行的項目。

編輯: 固定這是包括EventEngine/KeyboardEvent.cpp的第一個錯誤後,它鏈接到一個100%,吐出了以下錯誤消息:

[100%] Linking CXX executable SuperMarioWorld 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionsWithMapEdges(MovingObject&)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:25: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::DetectCollisionWithObj(MovingObject&, DisplayableObject&)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:40: undefined reference to `DisplayableObject::GetCoordinates() const' 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:40: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::ReactToCollisionsWithObj(MovingObject&, DisplayableObject&, CollisionDirection)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:45: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionWithRect(unsigned int, sf::Rect<float>)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:73: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o:/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:138: more undefined references to `DisplayableObject::GetCoordinates() const' follow 
CMakeFiles/SuperMarioWorld.dir/Game/GameEngine.cpp.o: In function `GameEngine::UpdateForegroundItem(unsigned int, sf::Rect<float>)': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/GameEngine.cpp:114: undefined reference to `DisplayableObject::SetCoordinates(sf::Rect<float>)' 
CMakeFiles/SuperMarioWorld.dir/Game/LevelImporter.cpp.o: In function `LevelImporter::StoreFloor()': 
/home/lex/Documents/cs/games/SuperMarioWorld/Game/LevelImporter.cpp:180: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)' 
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::MovingObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:5: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)' 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:5: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::MovingObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:10: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)' 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:10: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::~MovingObject()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:25: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::GetInfoForDisplay()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:32: undefined reference to `DisplayableObject::GetInfoForDisplay()' 
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o:(.rodata._ZTI12MovingObject[_ZTI12MovingObject]+0x10): undefined reference to `typeinfo for DisplayableObject' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::Box(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.cpp:3: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::Box(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.cpp:8: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o:(.rodata._ZTV3Box[_ZTV3Box]+0x20): undefined reference to `DisplayableObject::GetInfoForDisplay()' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::~Box()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.hpp:9: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o:(.rodata._ZTI3Box[_ZTI3Box]+0x10): undefined reference to `typeinfo for DisplayableObject' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::Pipe(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, int, PipeType, EventEngine*)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:5: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)' 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:5: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::~Pipe()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:14: undefined reference to `DisplayableObject::~DisplayableObject()' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::SpawnEnemyIfTimeElapsed()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:50: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::MoveEnemyBeingSpawned(float)': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:58: undefined reference to `DisplayableObject::Slide(float, float)' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::IsEnemyReadyToLeavePipe()': 
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:92: undefined reference to `DisplayableObject::GetCoordinates() const' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTV4Pipe[_ZTV4Pipe]+0x20): undefined reference to `DisplayableObject::GetInfoForDisplay()' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTV4Pipe[_ZTV4Pipe]+0x28): undefined reference to `DisplayableObject::UpdateAfterCollision(CollisionDirection, ObjectClass)' 
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTI4Pipe[_ZTI4Pipe]+0x10): undefined reference to `typeinfo for DisplayableObject' 
collect2: error: ld returned 1 exit status 
CMakeFiles/SuperMarioWorld.dir/build.make:957: recipe for target 'SuperMarioWorld' failed 
make[2]: *** [SuperMarioWorld] Error 1 
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/SuperMarioWorld.dir/all' failed 
make[1]: *** [CMakeFiles/SuperMarioWorld.dir/all] Error 2 
Makefile:127: recipe for target 'all' failed 
make: *** [all] Error 2 

EDIT2: 現在,我覺得自己笨,有另一個文件,我忘了包括,它是System/DisplayableObject.cpp

謝謝大家的幫助!

+1

錯誤「未定義的引用」意味着函數被聲明爲*(在某個頭文件中),而未定義**(沒有代碼)。例如,'KeyboardEvent :: GetKey()'函數的代碼包含在源文件'EventEngine/KeyboardEvent.cpp'中,但是你不編譯它。 – Tsyvarev

+0

至於問題文本格式,您可以使用符號'>',它用於*引號*。代碼格式化通過以4個空格開始行或使用所選文本上的工具「{}」來實現。錯誤日誌也一樣。 – Tsyvarev

+0

謝謝!這是它的一部分問題。我現在更新了這個問題。也感謝格式化提示。 –

回答

0

您沒有包含構建中的所有源文件。

例如,在您的錯誤消息中,鏈接器抱怨說它缺少KeyboardEvent::GetType()函數的定義。

搜索github上的倉庫KeyboardEvent將很快告訴您,此功能在EventEngine/KeyboardEvent.cpp中定義,該功能不屬於您的CMake的SOURCE_FILES的一部分。

您可能會錯過其他源文件。嘗試修復鏈接器錯誤,直到它編譯。

+0

謝謝,這解決了我的問題的很大一部分!這實際上是我錯過的唯一源文件。 編譯狀態現在是100%,但在此之後它仍然吐出一個錯誤。 –