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我是新來的Java代碼,新鮮代碼(我用來做的Minecraft MODS),我試圖創建一個簡單的乒乓球比賽。我有我認爲我需要讓遊戲正確玩的一切,但是當我需要它時,主遊戲類似乎不會調用其他類。這裏有什麼不對嗎,你可以看到我失蹤了嗎?這將是一個非常棒的幫助。遊戲類不調用其他類
主要遊戲類
package crim.pong.main;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Game extends JPanel{
int x = 0;
int y = 0;
int xa = 1;
int ya = 1;
Ball ball = new Ball(this);
Racquet racquet = new Racquet(this);
private void moveBall(){
ball.move();
racquet.move();
}
@Override
public void paint(Graphics g){
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.fillOval(x, y, 30, 30);
ball.paint(g2d);
racquet.paint(g2d);
}
public void gameOver(){
JOptionPane.showMessageDialog(this, "Game Over", "Game Over", JOptionPane.YES_NO_OPTION);
System.exit(ABORT);
}
public static void main(String[] args) throws InterruptedException{
JFrame frame = new JFrame("Pong");
Game game = new Game();
frame.add(game);
frame.setSize(300, 400);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while(true){
game.moveBall();
game.repaint();
Thread.sleep(10);
}
}
}
鍵盤類
package crim.pong.main;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class KeyboardInput extends JPanel{
public KeyboardInput(){
KeyListener listener = new MyKeyListener();
addKeyListener(listener);
setFocusable(true);
}
public static void main(String[] args){
JFrame frame = new JFrame("Pong");
KeyboardInput keyboardInput = new KeyboardInput();
frame.add(keyboardInput);
frame.setSize(200, 200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public class MyKeyListener implements KeyListener{
@Override
public void keyTyped(KeyEvent e){
}
@Override
public void keyPressed(KeyEvent e){
System.out.println("keyPressed="+KeyEvent.getKeyText(e.getKeyCode()));
}
@Override
public void keyReleased(KeyEvent e){
System.out.println("keyReleased="+KeyEvent.getKeyText(e.getKeyCode()));
}
}
}
Ball類
package crim.pong.main;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Ball {
private static final int DIAMETER = 30;
int x = 0;
int y = 0;
int xa = 1;
int ya = 1;
private Game game;
public Ball(Game game){
this.game = game;
}
void move(){
if(x + xa < 0)
xa = 1;
if(x + xa > game.getWidth() - DIAMETER)
xa = -1;
if(y + ya < 0)
ya = 1;
if(y + ya > game.getHeight() - DIAMETER)
game.gameOver();
if(collision()){
ya = -1;
y = game.racquet.getTopY() - DIAMETER;
}
x = x - xa;
y = y - ya;
}
private boolean collision(){
return game.racquet.getBounds().intersects(getBounds());
}
public void paint(Graphics2D g){
g.fillOval(x, y, 30, 30);
}
public Rectangle getBounds(){
return new Rectangle(x, y, DIAMETER, DIAMETER);
}
}
球拍類
package crim.pong.main;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
public class Racquet {
private static final int Y = 330;
private static final int WIDTH = 60;
private static final int HEIGHT = 20;
int x = 0;
int xa = 0;
private Game game;
public Racquet(Game game){
this.game = game;
}
public void move(){
if(x + xa > 0 && x + xa < game.getWidth() - 60)
x = xa + xa;
}
public void paint(Graphics2D g){
g.fillRect(x, 330, 60, 10);
}
public void keyReleased(KeyEvent e){
xa = 0;
}
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT)
xa = -1;
if(e.getKeyCode() == KeyEvent.VK_RIGHT)
xa = 1;
}
public Rectangle getBounds(){
return new Rectangle(x, Y, WIDTH, HEIGHT);
}
public int getTopY(){
return Y;
}
}
你得到什麼樣的輸出? –
請格式化代碼,並提供一個最簡單的示例。 – Sid
問題描述也很模糊。 「主要遊戲課程在我需要時不會調用其他課程」,它與鍵盤課程,遊戲課程有關嗎?沒有人會複製你的整個程序並開始調試它 – Gikkman