2016-07-15 98 views
0

轉換期間內部陰影消失,看起來內部陰影也縮放。縮放轉換廢墟內部陰影

public void showTowerRange(int x0, int y0, double range) { 
    Circle circle = new Circle(
      x0 * MAP_CELLS_WIDTH + MAP_CELLS_WIDTH/2, 
      y0 * MAP_CELLS_HEIGHT + MAP_CELLS_HEIGHT/2, 
      1, 
      Color.RED 
    ); 
    circle.setOpacity(0.5); 
    gameRoot.getChildren().add(circle); 

    ScaleTransition scl = new ScaleTransition(Duration.millis(SHOW_RANGE_EFFECT_DURATION),circle); 
    scl.setByX(range * MAP_CELLS_WIDTH); 
    scl.setByY(range * MAP_CELLS_HEIGHT); 

    FadeTransition fd = new FadeTransition(Duration.millis(SHOW_RANGE_EFFECT_DURATION),circle); 
    fd.setByValue(-.3); 

    circle.setEffect(new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0)); 
    circle.setEffect(new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0)); 
    ParallelTransition prl = new ParallelTransition(scl,fd); 
    prl.play(); 
} 

回答

0

嗯,我對你有好消息和壞消息。好的單一過渡不會毀掉內在的影子。壞的 - 這是你毀了內心的影子:)
重點是,setEffect()方法不會增加另一個效果,它只是設置節點的效果屬性,取代以前的值。你需要做的是鏈接你的效果(見示例here)。因此,而不是這樣的:

circle.setEffect(new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0)); 
circle.setEffect(new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0)); 

必須這樣做:

InnerShadow is = new InnerShadow(BlurType.GAUSSIAN, Color.GREEN, 4, 1, 0, 0); 
DropShadow ds = new DropShadow(BlurType.GAUSSIAN, Color.WHITE, 2, 0, 0, 0); 
ds.setInput(is); 
circle.setEffect(ds);