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我試圖讓玩家無法從左側和右側通過平臺,並讓玩家停在平臺之上。到目前爲止,我所有的碰撞事件都是左右兩邊,但右側不起作用,剩下的就是竊聽。我無法弄清楚如何做一個平臺遊戲的基本碰撞,任何人都可以給我一個工作解決方案?Java平臺遊戲衝突
Player類代碼:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Player implements KeyListener
{
int x, y, width, height;
boolean jump, left, right;
PlayerThread playerThread;
int maxHeight = 40;
double heightC = 0;
boolean onPlatform = false;
boolean landed = true;
int prevY;
int prevX;
Rectangle playRect = new Rectangle();
boolean leftCollision = false;
boolean rightCollision = false;
Platform p;
public Player()
{
x = 500;
y = 350;
width = 40;
height = 50;
playerThread = new PlayerThread();
playerThread.start();
}
public void paint(Graphics g)
{
String str = String.valueOf(x);
String str2 = String.valueOf(y);
g.setColor(Color.RED);
playRect.setBounds(x, y, width, height);
g.fillRect(x, y, width, height);
g.drawString("X: " + str + ", Y: " + str2, 100, 100);
}
public void update(Platform p)
{
this.p = p;
CheckForCollision(p);
}
public void CheckForCollision(Platform p)
{
int pX = p.getX();
int pY = p.getY();
int pWidth = p.getWidth();
int pHeight = p.getHeight();
//COLLISION WITH PLATFORM CODE
if (playRect.intersects(p.plat) && left == true && !jump && !right && landed)
{
System.out.println("LEFT");
x = prevX;
leftCollision = true;
}
else
{
leftCollision = false;
}
if (playRect.intersects(p.plat) && right == true && !jump && !right && landed)
{
System.out.println("RIGHT");
x = prevX;
rightCollision = true;
}
else
{
rightCollision = false;
}
}
public class PlayerThread extends Thread implements Runnable
{
public void run()
{
while (true)
{
if (left && !leftCollision)
{
prevX = x;
x -= 2;
}
if (right && !rightCollision)
{
prevX = x;
x += 2;
}
if (jump)
{
if (heightC >= maxHeight)
{
System.out.println(heightC);
jump = false;
heightC = 0;
}
else
{
heightC += 1.5;
prevY = y;
y -= 5;
landed = false;
}
}
//GRAVITY CODE
if (!jump && !landed)
{
if (y < 400 - height)
{
prevY = y;
y += 5;
//landed = false;
}
}
if (y >= 400 - height && !landed)
{
y = 400 - height;
landed = true;
}
try
{
sleep(17);
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
@Override
public void keyPressed(KeyEvent e)
{
switch (e.getKeyCode())
{
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_SPACE:
if (landed)
{
jump = true;
}
break;
}
}
@Override
public void keyReleased(KeyEvent e)
{
switch (e.getKeyCode())
{
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_SPACE:
break;
}
}
public int getX()
{
return x;
}
public void setX(int x)
{
this.x = x;
}
public int getY()
{
return y;
}
public void setY(int y)
{
this.y = y;
}
public int getWidth()
{
return width;
}
public void setWidth(int width)
{
this.width = width;
}
public int getHeight()
{
return height;
}
public void setHeight(int height)
{
this.height = height;
}
@Override
public void keyTyped(KeyEvent e)
{
// TODO Auto-generated method stub
}
}
嘗試源看出[這裏]( http://stackoverflow.com/a/14575043/418556)如果你不能從中找出解決方案,請發佈你的最佳嘗試[SSCCE](http://sscce.org/)。 – 2013-04-21 14:09:31
@AndrewThompson我已經創建了超過4個線程已經在這個論壇上,我已經嘗試了所有可能的解決方案,但它總是或者不好或者做我想做的事情的相反。 – 2013-04-21 14:17:51
我鏈接的來源(這是一個SSCCE順便說一句)在這裏堅如磐石。 ***贊成,已經創建了一個SSCCE!***如果沒有,我投票結束爲「不是真正的問題」。 – 2013-04-21 14:20:35